It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
July 14, 2015, 09:30 AM
http://lesterbanks.com/2015/07/audio-driven-deform...
Create a more involved audio driven animation in Side Effects Houdini, using sound to drive deformers
July 13, 2015, 01:41 PM
http://lesterbanks.com/2015/07/a-nuke-gizmo-for-de...
This Nuke Depth of Field Python Gizmo lets you take transparent and semi-transparent surface into account in your composition.
July 13, 2015, 04:55 AM
https://www.aotg.com/review-renderman-pour-blender-fix/
Dans cette vidéo, je vous présente brièvement Renderman pour Blender.
July 12, 2015, 02:40 PM
https://www.aotg.com/realflow-tutorial-how-to-fracture-objects/
Realflow Tutorial - How To Fracture Objects. In this Realflow tutorial I show you how to fracture or destroy objects. If you don't have access to Rayfire you can also use Realflow for these kinds of destructive simulations. A real Rayfire alternative.
July 10, 2015, 12:15 PM
http://lesterbanks.com/2015/07/mocha-pros-remove-m...
Use Mocha Pro's remove module for removing things in a shot, automatically accounting for Tricky Lighting and perspective changes.
July 10, 2015, 12:14 PM
https://www.aotg.com/maya-quick-tips-snapping/
This movie shows you some techniques to speed up your interactions with Maya via quick snapping to grid positions, curves, points, and objects.
July 10, 2015, 09:42 AM
http://lesterbanks.com/2015/07/marui-lets-you-work...
MARUI is a plugin for Autodesk Maya that will allow you to model and use maya along with the Oculus Rift
July 10, 2015, 09:41 AM
http://lesterbanks.com/2015/07/rig-animations-slid...
Run a complex animated sequence through a single slider in Cinema 4D.
July 10, 2015, 09:40 AM
http://www.cgmeetup.net/home/animating-a-walk-and-...
In this video, I (James Marijeanne) break down what an animation tree is, how interactive animation works in a video game based on button inputs and how these animations relate to each other. In future entries in this series I’ll go through the process of creating a whole character set of animations.
July 10, 2015, 09:38 AM
https://www.aotg.com/3d-coat-overview-pt-2/
3D Coat Overview Pt.2...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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