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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Creating Easy Chain Links in Blender

June 5, 2015, 01:09 PM

http://lesterbanks.com/2015/06/creating-easy-chain...

Use Blenders Array Modifier and Curve Modifier plus a few tricks to easily model lengths of chain links.

10 Tops for Better Lighting in Cinema 4D

May 29, 2015, 09:47 AM

http://helloluxx.com/tutorials/cinema4d-2/cinema4d...

In these 10 tips for better lighting in Cinema 4D, I cover techniques which explore basic lighting concepts and how we can implement these using Maxon’s Cinema 4D.

Depth of field in MAXWELL RENDER for Cinema 4d

May 26, 2015, 04:50 AM

https://www.aotg.com/depth-of-field-in-maxwell-render-for-cinema-4d/

In this tutorial which is a part of " Comprehensive introduction to MAXWELL RENDER for Cinema 4d " course , we learn how to Control depth of field effect in MAXWELL RENDER for Cinema 4d

CGI 3D Game Tutorial HD:

May 20, 2015, 09:35 AM

https://www.aotg.com/cgi-3d-game-tutorial-hd/

In this video, we're going to take a look at Marmoset's import functions, the different file formats that can be imported and the best way to view them.

Cinema 4D Apprentice VIDEO: Camera Control Basics

May 19, 2015, 04:52 AM

http://masteringfilm.com/cinema-4d-apprentice-vide...

Below is a video tutorial by Kent McQuilkin on Camera Control Basics. This video is only one component of the companion material for the book Cinema 4D Apprentice: Real-World Skills for the Aspiring Motion Graphics Artist by Kent McQuilkin. Cinema 4D Apprentice Real-World Skills for the Aspiring Motion Graphics Artist By Kent McQuilkin “If you’re...

Maxwell Render for Cinema 4D, Creating Plastic Mat

May 17, 2015, 09:06 AM

http://lesterbanks.com/2015/05/maxwell-render-for-...

Kamel Khezri shows how to create realistic plastic materials using Maxwell for Cinema 4D.

C4D’s PixelBerg Viewport Renderer Updates With O

May 15, 2015, 10:45 AM

http://lesterbanks.com/2015/05/c4ds-pixelberg-view...

Cinema 4D's realtime physical viewport renderer gets an OS X version in addition to a new Parallax occlusion mapping.

Arnold for Cinema 4D

May 15, 2015, 10:44 AM

http://www.cgmeetup.net/home/arnold-for-cinema-4d/

Watch new Arnold for Cinema 4D an Overview. Solid Angle’s Brute Force renderer is available immediately for Cinema 4D. Arnold, heavily used in high-end film and television production, offers outstanding image quality, impressive speed and ease of use.

Easily Send Data Between Houdini and Maya With HCo

May 14, 2015, 09:26 AM

http://lesterbanks.com/2015/05/easily-send-data-be...

HCom is a client server system for Houdini & Maya that will allow you to send data asynchronously between them -send Meshes and Bitmaps, and digital assets.

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