Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Refine Your Cinema 4D Texturing by Using Vertex Ma

May 13, 2015, 02:15 PM

http://lesterbanks.com/2015/05/refine-your-cinema-...

Vertex Maps will allow you to create worn edges for your textures in Cinema 4D...

Tutorial 25 - Houdini Lava Like a Boss (Pt 2)

May 11, 2015, 04:56 AM

https://www.aotg.com/tutorial-25-houdini-lava-like-a-boss-pt-2/

In Part 2 of this tutorial, we'll learn an efficient way of sourcing smoke from our mesh. After that I'll show you how to render the geo & smoke at the same time whilst still maintaining separate passes. I'll show a nice easy way to render custom object buffers & take a look at adding some punch to our final rendered image in post with After Effects.

Shader Factory Makes it Easier to Learn RenderMan

May 9, 2015, 01:53 PM

http://lesterbanks.com/2015/05/shader-factory-rend...

RenderMan Shader Factory makes it easier to create and edit RenderMan Shader Language.

Free Tutorial - 3 alt ways to set up a 3d folding

May 8, 2015, 01:28 PM

http://helloluxx.com/news/free-tutorial-3-alternat...

Yesterday, the helloluxx blog featured a free tutorial from Ilir Beqiri – FREE TUTORIAL : Setup / Model & Animate a 3D Folding Fan – today’s blog, another free tutorial from Ilir, goes even further and offers three more alternative ways to setup a 3D folding fan. Ilir really knows his fans!

Displacement Mapping With Octane Render for C4D

May 8, 2015, 09:39 AM

http://lesterbanks.com/2015/05/displacement-mappin...

Getting the most from displacements with proper image resolution and bit depth.

Creating, Rigging, Animating, and Rendering a Lady

May 6, 2015, 12:34 PM

http://lesterbanks.com/2015/05/creating-rigging-an...

Modeling and shading the elytra (shell/wing cover) of the ladybug using Side FX Houdini

Understanding the New Mental Ray Render Settings i

May 6, 2015, 09:57 AM

http://lesterbanks.com/2015/05/understanding-the-n...

An in-depth look at the new render settings in Maya 2016 for Mental Ray, including how to manage global versus local sampling quality adjustments.

Get Inspired With This Cinema 4D Tutorial Roundup

May 1, 2015, 12:58 PM

http://www.premiumbeat.com/blog/get-inspired-with-...

Get inspired with this Cinema 4D Tutorial Roundup and you'll be on your way to making some amazing 3D creations.

Sneak Look at Dynamic Bucket Splitting in VRAYforC

May 1, 2015, 12:58 PM

http://lesterbanks.com/2015/05/sneak-look-at-dynam...

A look at VRAYforC4D using the V-ray 3 core engine, showing dynamic bucket splitting in Cinema 4D.

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.