May 11, 2015, 04:56 AM
https://www.aotg.com/tutorial-25-houdini-lava-like-a-boss-pt-2/
In Part 2 of this tutorial, we'll learn an efficient way of sourcing smoke from our mesh. After that I'll show you how to render the geo & smoke at the same time whilst still maintaining separate passes. I'll show a nice easy way to render custom object buffers & take a look at adding some punch to our final rendered image in post with After Effects.
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