Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events
Tutorial 25 - Houdini Lava Like a Boss (Pt 2)

May 11, 2015, 04:56 AM

https://www.aotg.com/tutorial-25-houdini-lava-like-a-boss-pt-2/

In Part 2 of this tutorial, we'll learn an efficient way of sourcing smoke from our mesh. After that I'll show you how to render the geo & smoke at the same time whilst still maintaining separate passes. I'll show a nice easy way to render custom object buffers & take a look at adding some punch to our final rendered image in post with After Effects.

Log in to comment.

© 2007-2021 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.