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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Basics for Creating Metal and Plastic Materials in

July 31, 2018, 12:13 PM

https://lesterbanks.com/2018/07/creating-metal-pla...

Ace 5 Studios Covers the Fundamentals for Creating Metal and Plastic Materials With Cinema 4D. Aleksey Voznesenski posts the first tutorial that is the beginning of a new series that will cover the fundamentals for

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https://lesterbanks.com/2018/07/control-time-ae-te...

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July 31, 2018, 06:44 AM

https://lesterbanks.com/2018/07/flowbox-integrated...

FlowBox VFX Platform Adds the Mocha Planar Tracker With Unprecedented Integration. A new release for FlowBox sees the addition of Mocha’s award-winning planar tracker, with an almost unbelievable level of integration — It’s basically built

Match Color and Balance Color Tools in FCPX

July 30, 2018, 12:32 PM

https://www.aotg.com/match-color-and-balance-color-tools-in-fcpx/

Color correction and color grading are the final steps in making our images look their best. In this session, Larry Jordan takes a closer look at the improved color tools in Final Cut Pro 10.4 and illustrates how to use them to enhance your images.

Display, Adjust and Use the Video Scopes in FCP X

July 30, 2018, 12:32 PM

https://www.aotg.com/display-adjust-and-use-the-video-scopes-in-fcp-x/

Color correction and color grading are the final steps in making our images look their best. In this session, Larry Jordan takes a closer look at the improved color tools in Final Cut Pro 10.4 and illustrates how to use them to enhance your images.

Adjust Image Gray-Scale Values in FCPX

July 30, 2018, 12:32 PM

https://www.aotg.com/adjust-image-gray-scale-values-in-fcpx/

Color correction and color grading are the final steps in making our images look their best. In this session, Larry Jordan takes a closer look at the improved color tools in Final Cut Pro 10.4 and illustrates how to use them to enhance your images.

Create Simple Animation Faster With KeyFast in Ae

July 30, 2018, 12:31 PM

https://lesterbanks.com/2018/07/animate-faster-key...

KeyFast is a Compact Panel for Ae that Lets You Animate by Clicking. If you do a lot of animations that put things on the screen and take them off again, then automating the process

How To Visualize a Parametric Magnetic Field With

July 30, 2018, 09:36 AM

https://lesterbanks.com/2018/07/visualize-magnetic...

Junichiro Horikawa Covers How to Create a Magnetic Field Using SideFX Houdini. A visualized magnetic field has an exciting look of curves, pattern, and repetition. It almost begs an attempt to replicate the visual flows

How to Use Bump and Screen Space Normals Together

July 27, 2018, 01:38 PM

https://lesterbanks.com/2018/07/bump-screen-space-...

The Fusion Pirate Vito LaManna Covers Working With Fusion’s Shader Node for Combining Bump and Screen Space Normals. If you have not seen relighting done in composite before, it can seem like a little bit

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