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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Type Paths - Animated shape layer font

January 19, 2015, 05:29 PM

https://www.aotg.com/type-paths-animated-shape-layer-font/

An introduction to my new After Effects preset, Type Paths. It is an animated shape layer font. and if you don't know what that means, watch the video and yo...

Overview of the Houdini paradigm

January 19, 2015, 05:28 PM

https://www.aotg.com/overview-of-the-houdini-paradigm/

New to Houdini? Find out how it's different from other 3D applications and understand the basics of the software in this tutorial.

Create an Easy Glitch Effect Using Time Displaceme

January 19, 2015, 10:24 AM

http://lesterbanks.com/2015/01/create-easy-glitch-...

Easily create glitch effects in After Effects based on the fractal noise effect, using time displacement to drive the animation without using any keyframes

DEM Earth 2.0 C4D Plugin Tutorial

January 19, 2015, 10:23 AM

https://www.aotg.com/dem-earth-2-0-c4d-plugin-tutorial/

In this tutorial I will show you how to use all of the DEM Earth features. DEM Earth has now claimed #1 in my favorite all time C4D plugins. Hope you enjoy! Learn…

Sneak Peek of Octane IPR Inside Houdini

January 17, 2015, 03:38 PM

http://lesterbanks.com/2015/01/sneak-peek-octane-i...

Juanjo González Díaz posts an advanced preview of the Octane Render Engine IPR within Houdini, built with a custom OpenGL window.

Rendering a Sci-fi Gun and Scene With VrayForC4D

January 17, 2015, 11:23 AM

http://lesterbanks.com/2015/01/rendering-sci-fi-gu...

Curse Studio’s Dominik Dammelhart walks through rendering a realistic scene with VrayForC4D including lights materials and settings.

Creating a Granular Solid With Houdini 14

January 17, 2015, 11:23 AM

http://lesterbanks.com/2015/01/creating-granular-s...

A look at using the new Position-Based Dynamics solver and the granular solid tool for creating complex simulations in Houdini in the new houdini 14

Creating Topological Art with Maya’s XGen

January 16, 2015, 02:21 PM

http://lesterbanks.com/2015/01/creating-topologica...

Learn how to use Maya's XGen to create topological art, inspired by the the work of Lee Griggs and create visually stunning rendered landscapes.

RigBox Reborn Proxy Tool for Maya Assists with Joi

January 16, 2015, 02:20 PM

http://lesterbanks.com/2015/01/rigbox-reborn-proxy...

RigBox Reborn suite of modular rigging tools for Autodesk Maya adds a new Proxy Creation Tool which allows you to layout the initial rig of a character.

How to Render Large Poly Count Scenes in Maya With

January 14, 2015, 10:45 AM

http://lesterbanks.com/2015/01/understanding-menta...

Learn how to better render large polygon scenes by using mental ray proxies which will offer a smarter way to use your system's resources for rendering.

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