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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

CGI 3D Tutorial HD:

January 14, 2015, 10:44 AM

https://www.aotg.com/cgi-3d-tutorial-hd/

Take a look at this great beginner's tutorial where you'll learn the basic controls for creating UVs for your meshes using the default edges and point to poi...

Ways to Abuse Material Roughness in Blender

January 13, 2015, 01:36 PM

http://lesterbanks.com/2015/01/ways-abuse-material...

Get a better understanding of material roughness and how it can help you create better more physically accurate materials and shaders for your renders

Use C4D’s Layer Shader to Create Procedural Patt

January 10, 2015, 01:26 PM

http://lesterbanks.com/2015/01/c4ds-layer-shader-p...

Eugene Opperman shows how to create procedural patterns with C4D's Layer Shader with a great guide for creating procedural patterns for beginners.

Sneak Look at C4DtoA, Arnold Render Features in Ci

January 9, 2015, 12:26 PM

http://lesterbanks.com/2015/01/sneak-look-c4dtoa-a...

An advance look at Arnold render running in cinema 4D with C4DtoA from Solid Angle giving you all the Arnold Render Features within Cinema 4D.

Advanced Clock rig and expressions

January 9, 2015, 12:25 PM

https://www.youtube.com/watch?v=9UYGbM8iyj8

Create an advanced clock rig in After Effects, WITH REALISTIC TICKING MOVEMENTS!!! okay, so i'm a bit excited. But this is a pretty useful tutorial that can ...

Comparing The After Effects Mask Tracker and mocha

January 8, 2015, 01:42 PM

http://lesterbanks.com/2015/01/comparing-mask-trac...

A comparison of the After Effects Mask Tracker feature and using mocha Ae and mocha pro to track masks. Which is better? which is better for your workflow?

Zbrush Hard Surface Tutorial: Subtool Subtraction

January 8, 2015, 01:41 PM

https://www.aotg.com/zbrush-hard-surface-tutorial-subtool-subtraction/

Sample clip from my Zbrush tutorial on Gumroad: "Zbrush Hard surface Vol. 1 | Sith Lightsaber" Link with off: https://gum.co/oXugM/sithmaster

Rigging a Functional Clock in Ae Using Expressions

January 8, 2015, 10:31 AM

http://lesterbanks.com/2015/01/rigging-functional-...

Create an animating clock in After Effects by rigging layers with simple expressions that will assist in the animation so that it moves without keyframes.

Photoshop Tips for 3D Production

January 8, 2015, 10:30 AM

http://lesterbanks.com/2015/01/photoshop-tips-3d-p...

Jamie Cardoso shares some great tips for Photoshop work in the 3D production pipeline.

Zbrush Hard Surface Tutorial | Sith Lightsaber

January 8, 2015, 10:29 AM

https://www.aotg.com/zbrush-hard-surface-tutorial-sith-lightsaber/

Learn how to use Zbrush as a powerful hard surface modelling tool...

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