It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 19, 2017, 01:01 PM
http://lesterbanks.com/2017/08/recreate-escher-for...
VFX Veteran Len White Shows How You can Recreate Escher-Like “Spirals” Using Side FX Houdini M.C. Escher often posed physically impossible scenes and objects in his work. That doesn’t mean that they could not be The Post Recreate Escher-Like Forms Procedurally With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
August 19, 2017, 01:01 PM
http://lesterbanks.com/2017/08/c4d-spiderweb-gener...
Valkaari Updates his Spiderweb Preset for C4D Into A Full Plugin A generator for cinema 4D to create spider webs very easily and quickly. Manuel Magalhaes (known as Valkaari) updates and releases a new version The Post C4D SpiderWeb Generator Lets You Create Webs Easily originally appeared and published on %%BLOGLINK%,by lesterbanks
August 19, 2017, 07:15 AM
http://lesterbanks.com/2017/08/create-mari-gizmos/
Peter Aversten Shows How You Can Create Your Own Mari Gizmos From Scratch Mari, like another Foundry tool Nuke, gives users the ability to customize workflows using a concept called Gizmos. A Mari Gizmo is The Post How to Create Your Own Mari Gizmos originally appeared and published on %%BLOGLINK%,by lesterbanks
August 18, 2017, 12:20 PM
http://lesterbanks.com/2017/08/aeinfographics-new-...
Cihan Balunak updates AEInfoGraphics, the tool for after effects that lets you create animated infographics and charts from spreadsheet data. AEInfoGraphics 2 adds a new preview feature that lets you see your final output before The Post AEInfoGraphics Updates With Powerful New Preview Feature originally appeared and published on %%BLOGLINK%,by lesterbanks
August 18, 2017, 09:21 AM
http://lesterbanks.com/2017/08/morph-characters-po...
Lars Scholten show how you can morph a mesh from one character into another using C4D’s Pose Morph Cinema 4D’s Pose Morph is a tool that’s functionality is rooted in character animation. Created so artists The Post Change One Character Into Another With C4D Pose Morph originally appeared and published on %%BLOGLINK%,by lesterbanks
August 17, 2017, 01:08 PM
http://lesterbanks.com/2017/08/watch-whats-new-may...
Autodesk’s Steven Roselle covers all the new features in Maya’s UV editor and UV toolkit. UV editing with a lot of DCC’s seem to be engaged in a struggle between tools and process. Things need The Post Watch What’s New With Maya’s UV Editing Tools originally appeared and published on %%BLOGLINK%,by lesterbanks
August 17, 2017, 10:02 AM
http://lesterbanks.com/2017/08/access-mash-point-d...
Ian Waters shows how you can focus on performance by accessing MASH point data through Maya’s API. Maya’s motion graphics toolkit, MASH, lets you access all default data types through its Breakout and Python nodes.It The Post How to Access MASH Point Data Through the Maya API originally appeared and published on %%BLOGLINK%,by lesterbanks
August 16, 2017, 09:05 AM
http://lesterbanks.com/2017/08/visualizing-flight-...
Entagma’s Moritz Schwind dives into how to create a visualization of flight path simulations with Side FX Houdini There is no denying the popularity of data visualization in motion graphics. False user interfaces always seemed The Post Visualizing Flight Path Simulations With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
August 15, 2017, 12:55 PM
http://lesterbanks.com/2017/08/9-things-know-work-...
CGMasters’ Aidy Burrows runs through 10 things you should know when trying out Blender’s new EEVEE. EEVEE is Blender’s new viewport technology that intends to bring cutting edge realtime rendering to Blender. It is still The Post 9 Things You Should Know When Working With Blender’s EEVEE originally appeared and published on %%BLOGLINK%,by lesterbanks
August 14, 2017, 01:04 PM
http://lesterbanks.com/2017/08/animation-triggered...
Lars Scholten (also found as CyBear) has an 18 minute tutorial that shows how you can create animation that is triggered by the collision of objects in the scene. There are a few ways to The Post Create Animation Triggered by Collision in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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