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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

An Easy Way to Model Feet in Maya

February 1, 2018, 11:09 AM

http://lesterbanks.com/2018/02/easy-way-model-feet...

Alex Cheparev Shares a Simple Way to Model Feet Using a Box-Modeling Technique It all starts with a box. Known as the box modeling technique, starting from a six-sided primitive can be a great way The Post An Easy Way to Model Feet in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Capturing and Editing a Cinematic Building Demolit

February 1, 2018, 11:09 AM

https://fstoppers.com/aerial/capturing-and-editing...

As I was browsing Facebook, my attention was caught by a short video made by Arthur Nguyen. The brief video depicts demolition of two university residence buildings but what got me hooked was the way Nguyen recorded and edited it, which made me want to watch it several times in a row. I reached out to the young artist behind this video to find out more about why and how he created it (and on a student's budget!).

Video Tutorial: How to Create Annihilation-Inspire

February 1, 2018, 08:09 AM

https://www.premiumbeat.com/blog/create-annihilati...

In this video tutorial, learn how to use some free RocketStock assets and Adobe After Effects to create Annihilation-inspired VFX.

How to Create Rig Controllers for a Character in M

January 31, 2018, 10:16 AM

http://lesterbanks.com/2018/01/create-rig-controll...

Animator Troy Picou Shows How to Create Rig Controllers in Moho Pro You might have seen an on-screen or heads-up display that can control characters in applications before. With After Effects, they are difficult to The Post How to Create Rig Controllers for a Character in Moho originally appeared and published on %%BLOGLINK%,by lesterbanks

Pro Tools Mixing Tutorial 3

January 30, 2018, 06:26 AM

https://www.pro-tools-expert.com/home-page/2018/1/...

In this final part of a three-part series of free video tutoirals for Pro Tools Expert, Technical Editor James Ivey continues the explanation of his mix process of the song "Hold On" by UK based band Voltaire.

Tutorial Using Spectrogram Module in Nugen Visuali

January 25, 2018, 06:25 AM

https://www.pro-tools-expert.com/home-page/2018/01...

In this free video tutorial, brought to you with the support of Nugen Audio, you will learn how to use the Spectrogram module in Visualiser2.

Mocha Pro Webinar

January 24, 2018, 10:20 AM

https://www.toolfarm.com/blog/entry/webinar_boris_...

Don’t miss this great opportunity to learn from Roto Supervisor, Clark Harding all about rotoscoping & clean-up with Mocha Pro in Nuke, on Thursday January 25, 2018 at 10am PST.

How to create furry cartoon characters

January 24, 2018, 06:33 AM

https://www.creativebloq.com/how-to/how-to-create-...

Character design is an art. Swiff is the story of a dirt-hating extraterrestrial who is travelling in space. He breaks down and crashes on Earth in the countryside. In this 'terra incognita' adventure Swiff goes looking for a compatible fuel source for his spaceship. During his quest, he finds himself face-to-face with a hyperactive little boy who is definitely going to give him a hard time.

World Machine to Redshift Cinema 4D Workflow

January 23, 2018, 10:22 AM

http://lesterbanks.com/2018/01/world-machine-redsh...

Artist Jean-Marc Denis Shows How to Create Terrain Maps With World Machine and Render Them With Redshift in C4D Trying to get Redshift’s displacement node to work with terrain maps that World Machine generated? Designer The Post World Machine to Redshift Cinema 4D Workflow originally appeared and published on %%BLOGLINK%,by lesterbanks

Premiere Pro CC Variable Clip Speed Changes: Confo

January 22, 2018, 06:29 PM

https://www.aotg.com/premiere-pro-cc-variable-clip-speed-changes-confo/

This is an excerpt from a recent on-line video webinar: “Clip Speed Changes in Premiere Pro CC & Final Cut Pro X” which is available as a download in our store, or as part of our Video Training Library.

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