Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Pual Winex’s Take on a Better Hypershade Editor

August 18, 2014, 12:13 PM

http://lesterbanks.com/2014/08/pual-winexs-take-be...

CG Technical Artist, Paul Winex shows a preview of his take on a better Hypershade Editor in Maya. The Hypershade window in Maya is still useful, although looking a little dated both in functionality and use compared to new editors in Maya like the Node Editor. One of the things that Hypershade is notoriously poor […]

Environment Creation in Cinema 4D: Pt. 7

August 18, 2014, 03:29 AM

http://cgi.tutsplus.com/tutorials/environment-crea...

Moises Perez shows you how to create a Venice inspired environment in this series for Cinema 4D. Containing over thirty hours of real-time lecture, this ambitious tutorial series will walk you through the entire process of creating a realistic environment from scratch, using photo reference.

Use the After Effects Expression Controller to Cre

August 16, 2014, 07:58 AM

http://lesterbanks.com/2014/08/use-effects-express...

You can use the After Effects Expression Controller to create a layer repeater similar to the repeater functionality in shape layers

30 Days of After Effects Day 10: Creating a 3D Roo

August 15, 2014, 05:17 PM

http://lesterbanks.com/2014/08/30-days-effects-day...

learn the basics for creating a 3D room using CineWare in After Effects and Cinema 4D

30 Days of After Effects Day 9: Morphing Shape Lay

August 14, 2014, 05:43 PM

http://lesterbanks.com/2014/08/30-days-effects-day...

use manual keyframes and curve adjustments in After Effects to add fit and finish to your animations and learn how easy it can be morphing shape layers

Cinema 4D Video Tutorial: 3D Billboard

August 14, 2014, 05:42 PM

http://www.premiumbeat.com/blog/cinema-4d-video-tu...

Learn how to create a billboard in this weeks Cinema 4D video tutorial.

Light Painting With Lightwave 3D

August 14, 2014, 12:23 PM

http://lesterbanks.com/2014/08/light-painting-ligh...

use lights in Lightwave 3D to describe the shape and form of a scene, rather than using them as an illumination model for rendering

Overview of the KeyShot Rendering Workflow for 3D

August 13, 2014, 01:32 PM

http://lesterbanks.com/2014/08/keyshot-workflow/

an overview for the workflow for rendering in Keyshot from Maya and ZBrush, hosted by Sketchbot Studio's Steve Talkowski

30 Days of After Effects Day 8: Working Efficientl

August 13, 2014, 01:26 PM

http://lesterbanks.com/2014/08/30-days-effects-day...

learn how to animate objects that grow and bounce in easily in After Effects, and create your own signature move you can pull out for any production

Creating a Flaming Skull With Trapcode Form in Ae

August 13, 2014, 01:26 PM

http://lesterbanks.com/2014/08/creating-flaming-sk...

use 3D OBJ models in After Effects to create a flaming skull showing how to use trapcode form to set 3D objects on fire

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.