It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 9, 2017, 01:44 PM
http://lesterbanks.com/2017/02/measure-tools-maya/
Maya has a distance tool that is great for making in-scene measurements. It can even be used to pipe in data to other nodes, which makes it really useful. If you find that you are The Post Measure Tools is a Useful and Interactive Way to Measure in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
February 7, 2017, 10:49 AM
http://lesterbanks.com/2017/02/set-body-turn-moho-...
When working with 2D cutout style animation, it’s still important to create a sense of depth with characters. There are a number of ways that this can be done within Moho. Actions and Smart Warp The Post How to Set Up a Body Turn in Moho 12 originally appeared and published on %%BLOGLINK%,by lesterbanks
February 6, 2017, 05:33 PM
http://lesterbanks.com/2017/02/working-arnold-maya...
Look Dev and Lighting TD Arvid Schneider offers us an in-depth look into how to create production tested render layers With Arnold, and Maya’s Render Setup. It wasn’t too long ago (Maya 2016 Extension release) The Post Working With Arnold and Maya’s Render Setup originally appeared and published on %%BLOGLINK%,by lesterbanks
February 4, 2017, 02:43 PM
http://lesterbanks.com/2017/02/drivemaster-rigging...
Rigging cars in 3D can take a lot of your time. If you are under the gun, there are plenty of scripts out there that can help you speed up that process in your host The Post New DriveMaster is a One-Stop Script for Rigging Cars in 3ds Max originally appeared and published on %%BLOGLINK%,by lesterbanks
February 3, 2017, 01:23 PM
http://lesterbanks.com/2017/02/speed-volume-render...
If you are finding that your render times keep increasing when you are trying to render volumetric effects with Octane, you are not alone. There are some things you can do, such as optimize the The Post How To Speed Up Volume Renders With Octane originally appeared and published on %%BLOGLINK%,by lesterbanks
January 31, 2017, 10:35 AM
http://lesterbanks.com/2017/01/use-3d-coat-unwrap-...
In 3D land, busting out a model is only a small part of what needs to happen for finished work. The best models can be ruined by bad UVs, materials, and lighting. Luckily Cinema 4D The Post How to Use 3D-Coat to Unwrap Your C4D Models originally appeared and published on %%BLOGLINK%,by lesterbanks