It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 28, 2017, 07:32 AM
http://lesterbanks.com/2017/04/create-realistic-su...
NASA’s “Thermonuclear Art, The Sun in Ultra-HD” is a sight to behold. It’s a magical constant flow of particles, explosions and solar flares. Pretty amazing. Even more amazing, is that you can recreate all of The Post Create a Realistic Sun and Flares With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks
April 27, 2017, 09:36 AM
http://lesterbanks.com/2017/04/blender-add-mesh-ba...
Hard surface modeling tiny details can be challenging. Having a library of “standard” forms around can help speed up the process and allow you to concentrate more on design rather than the technicality. That very The Post Blender Add-on Offers Amazing Mesh Based Decals Workflow originally appeared and published on %%BLOGLINK%,by lesterbanks
April 27, 2017, 09:35 AM
http://lesterbanks.com/2017/04/disco-ball-c4d-real...
Just for fun, why not create a mirrored disco ball? Think of how many scene could benefit from the glitzy, glamorous, magical star-like effect only offers by the 1970s gift from the future, the mirrored The Post Create a Disco Ball in C4D Complete With Realistic Caustics originally appeared and published on %%BLOGLINK%,by lesterbanks
April 27, 2017, 09:34 AM
https://jeffvlog.wordpress.com/2017/04/27/freebie-...
Let’s face it, Adobe After Effects can be complicated and confusing, especially when trying to use it without understanding the basics of the software.
April 26, 2017, 10:03 AM
http://lesterbanks.com/2017/04/new-keyframe-pro-ma...
Chris Zurbrigg’s Keyframe Pro was built as a review and playback app, designed for animation and creative professionals. The playback tool rose up to the ever-expanding needs of animators in production. That is, if you The Post New Release for Review Tool Keyframe Pro Sees MacOS Support originally appeared and published on %%BLOGLINK%,by lesterbanks
April 25, 2017, 12:34 PM
https://greyscalegorilla.com/tutorials/speed-up-th...
Cut your Physical Render Time in Half with this time saving Cinema 4D Tutorial. Optimize the Physical Renderer for speed with Reflectance.
April 24, 2017, 09:29 AM
http://lesterbanks.com/2017/04/animate-line-art-en...
The line art look is pretty popular these days. It’s largely due to the fact that After Effects shape layers excel at this type of animation. If you’ve ever wanted to see how line art The Post How To Animate a Line Art Envelope in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
April 22, 2017, 12:42 PM
http://lesterbanks.com/2017/04/working-iridescence...
Iridescence on rendering can be quite useful for creating a wide range of effects. Iridescence can be used on anything from bubbles, insect shells, pearlescent ceramic and car materials, to holographic effects. Redshift has a The Post Working With Iridescence and Thin Film Effects in Redshift originally appeared and published on %%BLOGLINK%,by lesterbanks
April 20, 2017, 05:06 PM
http://lesterbanks.com/2017/04/spine-adds-weight-p...
A new beta release for Spine 2D Animation sees some better support for rigging, and ultimately animation. A new feature for weight painting will be a welcome addition to rigging characters and editing deformations. Weight The Post New Spine Beta Adds Weight Painting and Video With Alpha Export originally appeared and published on %%BLOGLINK%,by lesterbanks
April 19, 2017, 09:30 AM
http://lesterbanks.com/2017/04/syntheyes-3d-export...
With the ramp-up for NAB this year, Andersson Technologies have pushed out a number of new scripts and tutorials for SynthEyes. One of the things of note is SynthEyes has a new 3D export for The Post SynthEyes Adds Full-Featured 3D Export for HitFilm originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.