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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Ring - Evil Eye Closeup AE Tutorial

October 4, 2015, 05:29 AM

https://www.aotg.com/the-ring-evil-eye-closeup-ae-tutorial/

Learn how to create the EVIL EYE closeup effect from the horror classic The Ring.

After Effects tutorial... um... I mean.

September 24, 2015, 11:28 AM

https://www.aotg.com/after-effects-tutorial-um-i-mean/

In this after effects tutorial I'm going to show you Glitchify, and a fun promo video. http://cinemaspice.net/glitchify/ Special Launch Price - Coupon Code: launch20

FaceTracker to Nulls Tutorial

September 24, 2015, 11:26 AM

https://www.aotg.com/facetracker-to-nulls-tutorial/

Creates nulls from your face track in After Effects

Creating a Robot Emerging from the Ocean using Rea

September 16, 2015, 05:12 AM

http://www.cgmeetup.net/home/creating-a-robot-emer...

Project I-M is a 3 minute VFX short done by students. None of us had any previous VFX experience before. In this video – we will show you how we managed to get our hardest VFX shot in the project. We, Ivaylo Petrov and Gerald Bussink, will pass through the full process – simulation with Realflow, setting up Maya and rendering with V-Ray and compositing it all in Nuke.

Nuke Pipeline Demo by RealtimeUK

September 9, 2015, 09:08 AM

http://www.cgmeetup.net/home/nuke-pipeline-demo-by...

Matt Richardson from RealtimeUK: A demo of how to use the my Nuke pipeline, currently in use at RealtimeUK.

Create Realistic Explosions in Cinema 4D

September 8, 2015, 09:28 AM

http://www.cgmeetup.net/home/create-realistic-expl...

Learn how to create realistic explosions with Cinema 4D by Steven Brockman.

Making of 3D Chimp in Zbrush

September 8, 2015, 05:01 AM

http://www.cgmeetup.net/home/making-of-3d-chimp-in...

Making of 3D Chimp by Adam Sacco. Adam Sacco is an experienced 3D Artist that provides remote outsourcing services. Previous work includes projects for indie and AAA video games, animations, prototyping, illustration and concept art.

Python in Houdini

September 8, 2015, 05:01 AM

http://www.cgmeetup.net/home/python-in-houdini/

Python in Houdini, In this tutorial, we are going to see how to create a sin wave with python.

Lucid Physics for 3ds Max

September 8, 2015, 05:00 AM

http://www.cgmeetup.net/home/lucid-physics-for-3ds...

Lucid Physics 3ds Max plugin is now available for early access beta testing! In this video we go over the basic concepts and parameters available in the first version.

Create Bubbles in RealFlow 2015

September 8, 2015, 05:00 AM

http://www.cgmeetup.net/home/create-bubbles-in-rea...

Blue Trance – I was trying to show how to create a simple Hybrido simulation, then adding some bubbles and rendering everything together. Render time was about 30 seconds per frame if I recall correctly.

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