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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Create Braided Hair With Maya’s XGen

September 10, 2015, 11:02 AM

http://lesterbanks.com/2015/09/create-braided-hair...

Showing off the versatility of Maya's XGen, Daryl Obert creates braided hair with the help of modifiers. The Post Create Braided Hair With Maya’s XGen originally appeared and published on %%BLOGLINK%,by lesterbanks

Create Hairs in 3ds Max

September 10, 2015, 11:00 AM

http://www.cgmeetup.net/home/create-hairs-in-3ds-m...

Hilmi Yafi A – It’s cover hair modelling, how to attach material and animating.

Maya Nuke Tutorial : HDR RGB Light Pass Workflow

September 10, 2015, 03:50 AM

http://cgvilla.com/2015/09/10/maya-nuke-tutorial-h...

Chetal Gazdar tries to show you how to render RGB Light Pass in Maya as well as how to compose it in Nuke.

How to Use XGen to Create a Braided Ponytail in Ma

September 10, 2015, 03:48 AM

http://www.cgmeetup.net/home/how-to-use-xgen-to-cr...

A quick lesson on how to use XGen to create a braided ponytail with details added by modifiers.

Introduction to Python in Houdini

September 9, 2015, 12:57 PM

http://lesterbanks.com/2015/09/introduction-to-pyt...

create a simple sin wave for distorting and animating objects by using Python in Houdini The Post Introduction to Python in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating and Animating a Rubik’s Cube With Houdi

September 8, 2015, 09:29 AM

http://lesterbanks.com/2015/09/creating-rubiks-cub...

Take advantage of Houdini's procedural capabilities to rig and animate a rubik's cube. The Post Creating and Animating a Rubik’s Cube With Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating and Compositing RGB Light Passes in Maya,

September 7, 2015, 10:01 AM

http://lesterbanks.com/2015/09/compositing-rgb-lig...

How to render an RGB Light Pass in Autodesk Maya, and using it for compositing in Nuke, with some tips for working with EXR images. The Post Creating and Compositing RGB Light Passes in Maya, Nuke originally appeared and published on %%BLOGLINK%,by lesterbanks

Three Ways for Modeling a Screw in Cinema 4d

September 7, 2015, 10:01 AM

http://lesterbanks.com/2015/09/3-ways-modeling-a-s...

Depending on the level of detail needed, there can be more than one way that you can build a screw. The Post Three Ways for Modeling a Screw in Cinema 4d originally appeared and published on %%BLOGLINK%,by lesterbanks

Taking Flight Trailer from Moonbot Studios

September 7, 2015, 04:53 AM

http://lesterbanks.com/2015/09/taking-flight-trail...

Taking Flight is a short film inspired by the life and heritage of Antonio Pasin, inventor of the Radio Flyer wagon. In this fictional tribute to Pasin’s legacy, what begins as a small boy’s over-scheduled, over-supervised, boring day with Grandpa turns into a larger-than-life journey, narrowly escaping wild monkeys and battling aliens to save the […] The Post Taking Flight Trailer from Moonbot Studios originally appeared and published on %%BLOGLINK%,by lesterbanks

Maya : MASH rejoint Autodesk - Actualité sur 3DVF

September 7, 2015, 04:51 AM

http://www.3dvf.com/actualite-14350-maya-mash-rejo...

MASH is a procedural animation toolkit developed by Maya Mainframe far North. The tool will now migrate at Autodesk, following an agreement, the amount is not specified. Concretely, this means that mainframe will end the distribution and development of the tool; Autodesk will hand over the future of the software. If no announcement is made ​​at this stage, it is logical to think that MASH will expand future versions of Maya.

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