It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
August 8, 2016, 05:51 AM
http://cgi.tutsplus.com/tutorials/creating-a-deadl...
Creating A Deadly Virus Animation in 3ds Max
August 6, 2016, 10:15 AM
http://lesterbanks.com/2016/08/blenders-grease-pen...
Blender’s Grease Pencil and Bendy Bones can easily become the premiere character animation tool for motion graphics artists. The Post Blender’s Grease Pencil May Blow Ae Out of the Water originally appeared and published on %%BLOGLINK%,by lesterbanks
August 6, 2016, 10:14 AM
https://www.aotg.com/creating-forest-grounds-with-zbrush-tutorial-by-pi/
PIERRE BENJAMIN is a 3D Artist from London, United Kingdom. In this post you will see his gumroad product Creating forest grounds with ZBrush Tutorial By Pierre Benjamin.
August 5, 2016, 12:13 PM
https://www.aotg.com/natural-touchups-advanced-video-course/
You know for years and years we’ve been able to touchup skin, blemishes or even eye color on our photos in Photoshop? Well, did you know its totally possible to do this same thing on Video. Basically we are “photoshoping” our videos, but you know, with after effects instead of photoshop. There are lots of great retouching tips inc...
August 5, 2016, 09:20 AM
http://lesterbanks.com/2016/08/get-started-arnold-...
Arvid Schneider posts a look at getting your first amazing looking render in Arnold for Maya 2017, covering the aiStandard Material. The Post Get Started With Arnold aiStandard Material in 34 Minutes originally appeared and published on %%BLOGLINK%,by lesterbanks
August 4, 2016, 09:25 AM
http://lesterbanks.com/2016/08/3d-coat-unwrap-cine...
Motion Designer Aleksey Voznesenski, shares a look into using 3D-Coat for UV unwrapping Cinema 4D models, easily The Post Watch How Easily 3D-Coat Can Unwrap Cinema 4D Models originally appeared and published on %%BLOGLINK%,by lesterbanks
August 2, 2016, 01:09 PM
http://lesterbanks.com/2016/08/easy-way-create-pip...
Toby Pitman shows a great way that you can visualize and create pipes, tubes and railings in Cinema 4D by borrowing geometry edges. The Post Here is An Easy Way to Create Pipes and Rails in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks
August 2, 2016, 08:48 AM
http://lesterbanks.com/2016/08/art-direct-x-partic...
There is a little used particle editing function in X-Particles that can really make it easy to art-direct particle paths. The Post You Can Art-Direct X-Particle Paths With C4D’s Brush Tools originally appeared and published on %%BLOGLINK%,by lesterbanks
July 31, 2016, 06:11 AM
http://lesterbanks.com/2016/07/deeper-look-mayas-n...
Warren Trezevant, animation product manager for Maya, and Daryl Obert share a more detailed look into Maya 2017's new Time Editor for Animation in Maya. The Post A Deeper Look Into Maya’s New Time Editor originally appeared and published on %%BLOGLINK%,by lesterbanks
July 29, 2016, 03:46 PM
http://lesterbanks.com/2016/07/understanding-surfa...
Aleksey Voznesenski shows how you can use the Surface deformer in Cinema 4D The Post Understanding the surface deformer in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.