Article Humour Video Blog Audio Industry News Site News Tutorial Press Release Events

To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Add Markers to Your Maya Timeline When Animating

May 1, 2015, 09:23 AM

http://lesterbanks.com/2015/05/add-markers-to-your...

A new script for Maya will allow you add markers and comments to your Maya Timeline.

Free & Open Source, 2D Vector Based Animation Synf

April 30, 2015, 01:04 PM

http://lesterbanks.com/2015/04/free-open-source-2d...

Synfig Studio 1.0 is a free and professional strength 2d vector animation tool, offering skeletal deformations for either bitmapped or vector characters.

Mettle Set to Release SkyBox for After Effects; Ea

April 30, 2015, 07:49 AM

http://lesterbanks.com/2015/04/mettle-set-to-relea...

Mettle's SkyBox for After Effects will allow you generate environment and reflection maps for your 3D work based off of an after effects composition.

Rendering Interior Scenes With Houdini

April 29, 2015, 09:31 AM

http://lesterbanks.com/2015/04/rendering-interior-...

Manage Houdini's Global Illumination for rendering interior scenes with the Mantra renderer.

Octane Render and Mograph Shaders in C4D

April 28, 2015, 09:28 AM

http://lesterbanks.com/2015/04/octane-render-and-m...

Tips and tricks for incorporating Cinema 4D Mograph Shaders in Octane Renders.

Bounding Box node Practical Examples in C4D

April 27, 2015, 12:16 PM

http://lesterbanks.com/2015/04/using-bounding-box-...

Learn practical uses for the Cinema 4D Bounding Box node in Xpresso, and learn how to recreate its functions using simple Python scripting in C4D.

Getting Lighting Render Passes With Arnold Render

April 27, 2015, 09:37 AM

http://lesterbanks.com/2015/04/getting-lighting-re...

How to get lighting render passes or AOV's from your Arnold renders, using the AlShaders open source production shader library for Arnold.

3D Tutorial - Zbrush: Beginner's Sculpting a T Rex

April 27, 2015, 09:36 AM

https://www.aotg.com/3d-tutorial-zbrush-beginners-sculpting-a-t-rex/

Check out another great beginners's tutorial series from Edge3D with Part 4 of 'Zbrush Sculpting a T-Rex' where you will learn how to finish your T-Rex Dinos...

A Practical Example for the BitMap Node in C4D

April 26, 2015, 01:58 PM

http://lesterbanks.com/2015/04/a-practical-example...

What does the BitMap Node do in C4D? Learn practical examples for using the BitMap node, and how to achieve similar results using a bit of Python scripting.

How To Trigger Dynamics By Using Xpresso

April 25, 2015, 02:52 PM

http://lesterbanks.com/2015/04/how-to-trigger-dyna...

How to trigger dynamics using Xpresso with a set up that will interactively turn dynamics on when an object comes into contact

© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.