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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

A Look at Octane Render Working Inside if Nuke

February 20, 2015, 01:46 PM

http://lesterbanks.com/2015/02/a-look-at-octane-re...

A look of OTOY's Octane Render engine working inside of nuke with with full access to the OctaneRender nodes and integration with HDR light studio.

Explode Shape Layers 3 Adds Convert and Remove Art

February 18, 2015, 10:32 AM

http://lesterbanks.com/2015/02/explode-shape-layer...

Explode Shape Layers for After Effects can convert vector layers from illustrator to shape layers automatically & place each shape on a different layer.

Make nParticles Change Color Based on the Collisio

February 17, 2015, 10:48 AM

http://lesterbanks.com/2015/02/make-nparticles-cha...

learn how you can have Maya nParticles change color based on the color of the collision object they collide with

Creating Animated Maps in C4D With DEM Earth

February 17, 2015, 10:46 AM

http://lesterbanks.com/2015/02/creating-animated-m...

Learn how to use DEM and GIS data in Cinema 4D to create realistic animated maps

Creating Vector Animated Accents in After Effects

February 16, 2015, 02:20 PM

http://lesterbanks.com/2015/02/creating-vector-ani...

Create animated accents in After Effects using a bit of expressions to automate some attributes...

Building Better Animation Controls in Maya

February 16, 2015, 10:44 AM

http://lesterbanks.com/2015/02/building-better-ani...

Learn how to make the most out of your animation controls in Maya by getting more functionality out of using less shapes making for a more intuitive rig.

Mapping DEM Data in Cinema 4D

February 16, 2015, 06:17 AM

http://cgi.tutsplus.com/tutorials/mapping-dem-data...

Create 3d geometry from USGS DEM data in Cinema 4D. Overlay the landmark model with a high resolution contour map to create a dynamic three-dimensional map.

Mapping DEM Data in Cinema 4D

February 15, 2015, 03:29 PM

https://www.aotg.com/mapping-dem-data-in-cinema-4d-2/

Create 3d geometry from USGS DEM data in Cinema 4D. Overlay the landmark model with a high resolution contour map to create a dynamic 3d map. Using USGS GIS ...

3DS Max Tutorial for Beginners - Introduction and

February 13, 2015, 07:50 PM

https://www.aotg.com/3ds-max-tutorial-for-beginners-introduction-and/

3DS Max Tutorial for Beginners - Introduction and UI Basics HD by www.3dmotive.com In this introduction to 3DSMax, we'll take a look the interface in 3DSMax ...

Smooth Binding Skin to Joints in Maya

February 12, 2015, 05:43 AM

https://www.aotg.com/smooth-binding-skin-to-joints-in-maya/

In this video, Adam Garland explores the options of the Smooth Bind feature as he binds an object as skin to skeleton joints.

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