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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Easily Keyframe Particle Color Over Time in C4D

July 21, 2015, 03:10 PM

http://lesterbanks.com/2015/07/easily-keyframe-par...

Easily change the color or transparency of a particle over its lifespan in Cinema 4D by adding keyframes to the material reference.

Offset Keyframes Panel for Maya, Stagger, cycle &

July 21, 2015, 03:09 PM

http://lesterbanks.com/2015/07/offset-keyframes-pa...

Easily offset keyframe times and values in Autodesk Maya – stagger, cycle & Randomize Keys at the click of a button.

MacBreak Studio: Ep. 319 - FCP X Frame.IO Workflow

July 21, 2015, 03:08 PM

https://www.aotg.com/macbreak-studio-ep-319-fcp-x-frame-io-workflow/

Sam Mestman demonstrates how Frame.io simplifies the review process for dailies workflow on the set or collaboration...

Maya Tutorial - Using Lattice Deformers by 3dmotiv

July 21, 2015, 04:46 AM

https://www.aotg.com/maya-tutorial-using-lattice-deformers-by-3dmotiv/

In this quick look, we'll examine Maya's Lattice Deformation and how we can easily add it to a mesh and then quickly deform the model using Lattice's control points. Maya's Lattice is the equivalent of 3DS Max's FFD box (free form deformation).

Tutorial: HitFilm 3 Express & mocha HitFilm

July 21, 2015, 01:33 AM

https://www.aotg.com/tutorial-hitfilm-3-express-mocha-hitfilm/

In this tutorial Product Manager Martin Brennand takes you through how to create 3d camera data using mocha HitFilm and HitFilm 3 Express.

Fake an AirField for Fluid Simulations in Houdini

July 20, 2015, 12:09 PM

http://lesterbanks.com/2015/07/fake-airfield-fluid...

Instead of Houdini AirFields, you can add drag force to various parts of a fluid for a super simple fake airfield effect.

Mocha Pro Tracking & Roto Basics With Nuke

July 20, 2015, 10:00 AM

http://lesterbanks.com/2015/07/mocha-pro-tracking-...

mocha Pro can be the ideal assist utility for NUKE VFX pipelines with it's planar tracking and roto tools

Position Matte Tutorial

July 20, 2015, 09:59 AM

https://www.aotg.com/position-matte-tutorial/

Position Matte is a powerful compositing tool that allows for the simple creation of mattes based on 3D Position Passes. This means more flexibility, less matte passes required and far less roto.

Position Matte Trailer

July 20, 2015, 09:57 AM

https://www.aotg.com/position-matte-trailer/

Position Matte is a powerful compositing tool that allows for the simple creation of mattes based on 3D Position Passes. This means more flexibility, less matte passes required and far less roto.

Sound Containment / Sound Management

July 20, 2015, 05:26 AM

https://www.aotg.com/sound-containment-sound-management/

Sound containment and sound management are two different concepts. Sound must be contained before it can be managed. It is contained by using technology within the structure that keeps outside noise, outside where it belongs and inside room generated "noise", inside the room, so no adjacent room is disturbed...

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