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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Create a Laser Light Show Effect in After Effects

November 10, 2014, 01:33 PM

http://lesterbanks.com/2014/11/create-laser-light-...

easily create a laser light show effect in After Effects using trapcode particular or any other particle generator

C4D R16’s Time Effector and Deformer Falloff all

November 10, 2014, 10:37 AM

http://lesterbanks.com/2014/11/time-effector-anima...

You can use a rarely documented feature in C4D R16 to animate without keyframes using deformer falloff regions and the time effector to automate animation

How to Create Edge Maps in ZBrush

November 10, 2014, 05:59 AM

http://www.cgmeetup.net/home/create-edge-maps-zbru...

How to create an edge map in ZBrush that can be used as a mask for roughing edges on materials. ZBrush Tutorial by Jose Alves da Silva...

Melting Realflow Tutorial on Digital Tutors

November 10, 2014, 05:53 AM

http://www.allanmckay.com/melting-realflow-tutoria...

Hey all, I created this not too long ago for Digital Tutors, lots of fun using python script and Realflow as well as getting into some subsurface scattering shaders in V-Ray!

Creating “Terminator” Style Vision in After Ef

November 8, 2014, 06:54 PM

http://lesterbanks.com/2014/11/creating-terminator...

How to create the terminator heads up display in After Effects

Use Mental Ray Custom Shaders to Render Maya XGen

November 8, 2014, 06:54 PM

http://lesterbanks.com/2014/11/mental-ray-shaders-...

how to use custom mental ray shaders for rendering Maya XGen Hair using disney's expression language for control

Sync Scripts across machines for After Effects in

November 8, 2014, 09:19 AM

http://lesterbanks.com/2014/11/sync-scripts-after-...

learn how to sync scripts for after effects in 4 easy steps so you can have all your scripts work across multiple computers without continually installing

Create a Back to the Future Style Fire Trail With

November 7, 2014, 02:41 PM

http://lesterbanks.com/2014/11/create-fire-trail-m...

create the effect similar to the film back to the future, a fire trail behind a moving vehicle using Maya Particles, expressions and render layers

After Effects Video Tutorial: Storm Clouds in Trap

November 7, 2014, 02:41 PM

http://www.premiumbeat.com/blog/after-effects-vide...

Learn how to create realistic storm clouds in this awesome Trapcode Particular video tutorial. The post After Effects Video Tutorial: Storm Clouds in Trapcode Particular appeared first on Premiumbeat.com.

Introduction to Using emPolygonizer5 in Modo

November 7, 2014, 02:41 PM

http://lesterbanks.com/2014/11/introduction-using-...

Eric Mootz walks through using the emPolygonizer5 plugin for meshing particles and particle clouds efficiently within the Foundry's Modo

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