It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 16, 2018, 02:37 PM
http://lesterbanks.com/2018/02/create-omnidirectio...
AE Pro Shinsuke Matsumoto Shares How to Make an Expression-Based Pendulum Motion in After Effects That can be Omnidirectional A pendulum is one of the first things animation students practice. Its motion teaches you a
February 13, 2018, 10:28 AM
http://lesterbanks.com/2018/02/animation-picker-bl...
Christophe SEUX RigUI Blender Addon Lets You Create Animation Picker for Your 3D Characters There are two schools of thought behind rig controls, especially when it comes down to 3d character animation: On-character controls versus
February 12, 2018, 12:46 PM
http://lesterbanks.com/2018/02/manage-layers-bette...
Anton Tenitsky Shares Some Tips for How to Better Manage Layers in 3D-Coat, Despite Shortcomings 3D Artist Anton Tenitsky looks at some ways that you can better manage layers in 3D-Coat. Why is this a
February 12, 2018, 12:46 PM
http://lesterbanks.com/2018/02/quick-trick-water-d...
Visual Effects Supervisor Hugo Guerra Shares a Quick Trick to Make Realistic Water Dribble and Drops Hugo Guerra shares a tip of his for creating animated water dribble and drops on a character in the
February 8, 2018, 07:55 PM
http://lesterbanks.com/2018/02/rope-rig-maya-clean...
Brent Forrest Updates His Rope Rig for Maya to be Lighter and Easier to Use, and More Ropey Than Ever Animator Brent Forrest has updated his Rope Rig for Maya with some “under the hood”
February 7, 2018, 01:48 PM
http://lesterbanks.com/2018/02/modeling-victorian-...
Wolfgang Rode Creates a Detailed Victorian Window Using Reference Images in Cinema 4D Rode’s latest looks at how to model a Victorian Window, complete with all the ornate details. Hard surface modeling doesn’t always present
February 7, 2018, 10:52 AM
http://lesterbanks.com/2018/02/mixing-mash-bifrost...
Phil Radford Experiments With Maya’s MASH and Bifrost to Create Some Interesting Effects Maya’s MASH has come a long way since its inception, and with the latest integrations, works well with most all tools in The Post Mixing MASH and Bifrost for Some Cool Effects originally appeared and published on %%BLOGLINK%,by lesterbanks
February 5, 2018, 03:26 PM
http://lesterbanks.com/2018/02/get-flat-2d-look-st...
Guilherme Machado Explores Creating Flat 2D Design Using Stardust in After Effects Brazillian Motion Designer and Instructor Guilherme Machado explores creating that 2D flat look using After Effects’ powerful node-based particle tool, Stardust. Stardust allows The Post How to Get a Flat 2D Look With Stardust originally appeared and published on %%BLOGLINK%,by lesterbanks
February 5, 2018, 03:26 PM
http://lesterbanks.com/2018/02/create-neurons-usin...
Medical Artist and Animator Emily Holden Shows How to Animate Mesh Lights Using MASH in Maya The classic medical illustration, the neural network is a visually interesting animation. A mix of organic modeling and animation The Post How to Create Neurons Firing Using Arnold Mesh Lights originally appeared and published on %%BLOGLINK%,by lesterbanks
February 3, 2018, 08:46 AM
http://lesterbanks.com/2018/02/redshifts-new-denoi...
Andrew Silke Peers Into Some New Features in Redshift Maya, Including the New Denoiser Create 3d Characters’ Andrew Silke has a look at the new features in Redshift Maya that are notable and cutting edge. The Post Check Out Redshift’s New Denoiser, Scrubbing and Camera Navigation originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.