It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 22, 2014, 04:48 AM
http://cgi.tutsplus.com/tutorials/extreme-eye-clos...
In this tutorial we'll create a highly detailed human Iris using the FreeForm pro plugin by Mettle. In the first part we'll focus on building the extremely detailed depth and color maps, building the general shape, placing it in space and preparing it for animation.
May 21, 2014, 12:35 PM
http://lesterbanks.com/2014/05/automatically-match...
The Foundry posts a look into the new MatchGrade node in Nuke 8, which can automatically match the grade from one clip to another. Matt Leonard from Sphere VFX walks us through using the MatchGrade tools in Nuke 8 offering a look at how it works, and some of the workflow.
May 21, 2014, 09:40 AM
http://lesterbanks.com/2014/05/easily-build-animat...
Matt Vojacek offers a look at creating an animated cartoon line effect using only native Ae tools. Using a combination of turbulent displace, stroke and posterize time, you can easily create an animated cartoon line Effect.
May 21, 2014, 09:39 AM
http://lesterbanks.com/2014/05/mochaimport-nuke-wo...
Have a look at how MochaImport+ for NUKE and of course Mocha Pro can assist in VFX workflow in Nuke. Imagineer Systems posts a recent webinar that had a look at the workflow behind using the two applications making use of the MamoWorld MochaImport+ for NUKE tools.
May 20, 2014, 06:57 PM
http://lesterbanks.com/2014/05/easily-animating-pa...
Stephan G shares a look at creating a graphical looking paper airplane animation, that will be complete with a stylish dashed line trail. Demonstrating a practical use for C4D’s Tracer object, Stephan shows how to set up the dashed line motion trail easily. Paper Plane Animation with dashed Tracer...
May 20, 2014, 09:34 AM
http://lesterbanks.com/2014/05/technical-overview-...
Chris Zwar posts a really in depth look at the After Effects Camera, offering a technical overview for Ae script and expression writers. This is not to be missed, there are a grand six pages here. Chris starts with leveling the camera attribute field with a look at the terminologies that various applications will use and how they relate back to real-world cameras.
May 20, 2014, 09:33 AM
https://www.youtube.com/watch?v=vDZsCGXVj9c
Tutorial Link: http://bit.ly/1lRX3fs In the third and final part of the series, you begin constructing the modular rig by adding multiple models and textures...
May 19, 2014, 02:28 PM
http://lesterbanks.com/2014/05/easily-create-great...
The QuickVFX channel has a look at creating a quick Aurora Effect With Trapcode Particular within After Effects, using a simple wiggle and the secondary Aux System to get a sheet of animated glowing color. Simple stuff, but a really nice effect.
May 19, 2014, 04:39 AM
http://cgi.tutsplus.com/tutorials/create-a-game-re...
In the previous part of the tutorial, we learned how to bake Normal and Ambient Occlusion maps. And in the final part of the tutorial, we will learn how to texture our asset.
May 18, 2014, 06:35 AM
http://lesterbanks.com/2014/05/easily-render-splin...
MographCandy’s Dan Conrad reminds us that it is indeed possible to render splines in C4D without converting them to polygonal objects.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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