It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 26, 2014, 04:08 PM
http://lesterbanks.com/2014/04/houdini-particles-m...
Ari Denish has a look at using Houdini Particles for Motion Graphics, using Rigid Body Dynamics and Packed Primitives as tools for creating a motion graphics workflow pipeline. Ari demonstrates how to create a particle logo explode in this two part series.
April 26, 2014, 12:04 PM
http://lesterbanks.com/2014/04/modo-801-new-featur...
The Foundry and Luxology have taken the wraps off of modo 801 not only adding great new features, but also have expanded mod workflows as well as integrated it into more of the Foundry’s Pipeline applications.
April 25, 2014, 12:55 PM
http://lesterbanks.com/2014/04/creating-environmen...
Moises Perez walks through the process for creating a Venice inspired 3D environment using Cinema 4D. This is the start of an in depth series, in all containing over thirty hours of real-tim lecture.
April 23, 2014, 03:46 PM
http://lesterbanks.com/2014/04/bendchain-script-ca...
Curious Animal’s Dan Fitzgerald share a little python script he created for C4D, that will allow you to essentially rig bend deformers in Succession. If you have multiple bend deformers on an object in Cinema 4D affecting one of the deformers will change the shape leaving the other deformers behind.
April 23, 2014, 12:41 PM
http://lesterbanks.com/2014/04/quickly-matching-ba...
There are a few ways for matching backplate colors in a composition. Typically working with the individual channels provides the best results.
April 23, 2014, 06:57 AM
http://cgi.tutsplus.com/tutorials/mythical-charact...
In this part you'll use Modo's cutting edge sculpting tools to add high definition details to the Hern character. Tomasz Lechocinski will walk you through the use of Modo's sculpting brushes as you build up muscle definition, add wrinkles and sculpt fine details for the antlers, hoofs and fingernails. Finally, you'll model and uvmap Hern's earing, necklace and loincloth to complete the character.
April 22, 2014, 04:19 PM
http://lesterbanks.com/2014/04/getting-familiar-mi...
For the Elemental Ray blog, David Hackett posts a look at the new mental ray MILA material properties and base phenomenon layers in Maya 2015. This represents part two for a more expanded look at the Mental Ray Layering Library shader, where part 1 of the series can be found here. We also had a look at the Inside mental ray blog post can be found in the post Understanding and Using Mental Ray Layering MILA in Maya 2015 here.
April 22, 2014, 12:47 PM
http://lesterbanks.com/2014/04/new-duik-14-release...
If you have even done any character animation work in After Effects, then you are familiar with the puppet pin tools, and the one tool that brings it all together, Duik. Based on the initial IK expressions laid out by Dan Ebberts, Nicolas Dufresne’s Duik – DuDuF IK & Animation Tools brings the ability to rig characters for animation to After Effects in an effective and usable way.
April 22, 2014, 12:46 PM
http://www.toolfarm.com/blog/entry/tutorial_first_...
The team at Thinkbox walks you through how to access Krakatoa in CINEMA 4D for the first time. This tutorial is basic introduction to volumetric particle rendering, demonstrating the creation, lighting and rendering of half a million particles using a simple Sphere primitive and the Krakatoa PRT Volume object. They recommend that you download the Krakatoa User Reference before you get started.
April 22, 2014, 12:46 PM
http://lesterbanks.com/2014/04/parametrically-wrap...
The C4DZone have posted an update to Matteo Porchedda’s Spline Wrapper plugin for Cinema 4D. With Spline Wrapper, you can basically take any spline in C4D and wrap it around an existing object. Working in realtime, you can experiment and create some interesting effects easily. It is probably something that you will not use very often, but it is pretty cool when you need it.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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