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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

True Detective like Double Exposure

March 25, 2014, 01:27 PM

http://www.toolfarm.com/blog/entry/tutorial_inspir...

Welcome to Tutorial Tuesday! This is a Tuesday Two-fer… A Tutorial + Inspiration. “After Effects Tutorials with Mikey” creates the double exposure in True Detective. Really nice!

Getting Started Using Substance Textures

March 25, 2014, 07:34 AM

http://lesterbanks.com/2014/03/getting-started-usi...

Jimmy Gunawan post a primer for getting started using Substance Textures in Maya, using them with the mental ray renderer. Substance textures are a highbred mix of procedural and image based textures that will allow you to have the best of both of those worlds.

Instantly Connect Nodes in Nuke

March 24, 2014, 03:35 PM

http://lesterbanks.com/2014/03/instantly-connect-n...

If you have seen someone work in Autodesk Flame or Smoke, you have probably seen them connect nodes together by touching two nodes together. This is called a Kiss Function, where the node will connect with default connectors just by touching them together. This is a huge timesaver, connecting nodes really quickly into complex networks in no time at all.

How to Create a Curved, Extruded Logo

March 21, 2014, 11:43 AM

http://cgi.tutsplus.com/tutorials/how-to-create-a-...

In this tutorial, we will be creating a curved, extruded logo with the help of masks. Additionally, we will use few expressions and some minor tricks to control the overshooting effect, extrude, and shadow with the help of only a few keyframes. | Difficulty: Advanced; Length: Medium; Tags: After Effects, After Effects

Tutorial: The Grid from Video Copilot

March 20, 2014, 08:53 PM

http://www.toolfarm.com/blog/entry/tutorial_the_gr...

Andrew and the gang bring us another fantastic tutorial. This one goes through the process of making a techy looking grid title animation inside of After Effects.

Getting Started with Camera Mapping In Cinema 4D

March 20, 2014, 03:09 PM

http://lesterbanks.com/2014/03/getting-started-cam...

Tyler Jordan offers a look at getting started with camera mapping and camera projection techniques in Cinema 4D. Jordan shows his workflow that involves taking a couple of photographs and setting them up so you can move through them in 3D space in C4D.

Custom Arnold Rendering in Maya

March 20, 2014, 12:43 PM

http://lesterbanks.com/2014/03/custom-arnold-rende...

The Render Blog’s João spots some of the tools that he uses in his day to day workflows for lighting and rendering in Maya using the Arnold Renderer. If you have been watching some of the tutorials from the Render Blog, you may have noticed some “special” or custom tools that he has used over the last little while.

Simulating Balloons

March 19, 2014, 03:28 PM

http://lesterbanks.com/2014/03/simulating-balloons...

The MotionBoutique creators of the 2D Physics simulation plugin for After Effects, Newton2, post a look at how to create flying balloons that can interact with their environment. This comes complete with Newton2 animated string that are attached to each balloon.

Use the Matrix Object in C4D

March 18, 2014, 12:54 PM

http://lesterbanks.com/2014/03/use-matrix-object-c...

Günter Nikotin shares a technique that will allow you to deform and sculpt particles in Cinema 4D dynamically in real time. This is easily done by using the Matrix Object, Günter shows how you can also affect the particles with the standard Mograph Effectors and then apply dynamics as well.

A Quick Primer for Using Python in Cinema 4D

March 17, 2014, 08:00 PM

http://lesterbanks.com/2014/03/quick-primer-using-...

3D, Visual Effects and Filmmaker, James Coppens posts a really quick look at using python in Cinema 4D to automate and script some workflow tasks. While James was creating an animation of a character riding a quadruped, he relied on python to script some of the processes in order to complete that animation.

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