It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
November 25, 2014, 12:38 PM
http://lesterbanks.com/2014/11/3d-models-hdr-scene...
Kamel Khezri shows how use HDR images not only for lighting the scene, but also as the scene itself using VRAYforC4D and the cinema 4d physical renderer
November 23, 2014, 03:20 PM
https://www.aotg.com/3dsmax-tutorial-how-to-demolish-a-building-with/
3dsmax Tutorial - How To Demolish A Building With Rayfire...
November 22, 2014, 05:01 PM
http://lesterbanks.com/2014/11/effects-scripts-int...
Lloyd Alvarez shows After Effects script developers to show how quickly and easliy scripts can interact with external json files or other web API's
November 21, 2014, 04:50 PM
http://lesterbanks.com/2014/11/destruction-maya-us...
Esteban Cuesta shows how to use PullDownIt 3 to create destruction by way of an animated object in Autodesk Maya.
November 20, 2014, 12:44 PM
http://lesterbanks.com/2014/11/spline-guide-aligns...
Spline Guide is a new free plugin for Cinema 4D that allows you to align C4D hair to any set of splines, dynamically.
November 17, 2014, 04:00 PM
http://lesterbanks.com/2014/11/create-schlicks-app...
A look at creating a Python version of Schlick's Approximation for Fresnel for any renderer in Autodesk Maya that can support a remap value node
November 17, 2014, 12:46 PM
http://lesterbanks.com/2014/11/drive-lip-sync-c4d-...
check out how you can create automatic lip sync in Cinema 4D using After Effects and the LipSyncr script to generate the data needed to drive the pose morph
November 13, 2014, 10:42 AM
http://lesterbanks.com/2014/11/visualizing-math-be...
Pixar researcher Tony DeRose visually explains how subdivision surfaces are created and calculated in 3D
November 13, 2014, 10:40 AM
http://lesterbanks.com/2014/11/cinema-4d-nota-effe...
The new NOTA Effector for Cinema 4D celebrates a 1.0 release with a special price. NOTA will allow you to create an manage complex animations quickly.
November 10, 2014, 10:37 AM
http://lesterbanks.com/2014/11/time-effector-anima...
You can use a rarely documented feature in C4D R16 to animate without keyframes using deformer falloff regions and the time effector to automate animation
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.