To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

ICF Mostra Vfx Breakdown

October 26, 2015, 05:59 AM

http://www.cgmeetup.net/home/icf-mostra-vfx-breakd...

ICF Mostra Vfx Breakdown by Guillaume Baratte.

THE TRANSPORTER LEGACY: Making of by Mac Guff

October 24, 2015, 05:35 AM

http://www.artofvfx.com/transporter-legacy-making-...

Cool making of by Mac Guff about their VFX work on THE TRANSPORTER LEGACY...

Jurassic World: Animation and VFX Q&A

October 23, 2015, 12:21 PM

http://bryoncaldwell.blogspot.ca/2015/10/jurassic-...

Panelists include Overall Visual Effects Supervisor Tim Alexander, and Animation Supervisor Glen McIntosh and moderated by VES 2nd Vice Chair Richard Winn Taylor II, VES.

10 VFX Moments That Changed the Industry Forever

October 23, 2015, 09:12 AM

http://www.premiumbeat.com/blog/10-vfx-moments-tha...

The history of filmmaking is marked by amazing moments of game-changing movie magic. Check out these jaw-dropping VFX innovations that radically changed the industry.

Pulling a Clean Green Screen Chroma Key In DaVinci

October 23, 2015, 09:12 AM

http://www.premiumbeat.com/blog/pulling-a-clean-gr...

DaVinci Resolve may be known as one of the world’s best color grading platforms, but its compositing/chroma key tools are just as impressive.

VR doesn’t have to cost a fortune

October 23, 2015, 09:11 AM

http://www.redsharknews.com/vr_and_ar/item/2977-vr...

The success of indie games such as The Talos Principle indicates that producing content for VR doesn’t have to be left to the major corporations with enormous budgets. contentVirtual RealityVR productionBlenderUnreal engineMaya LTModo Steam EditionFuseGames Engine

Top 5 VFX breakdowns of October 2015

October 23, 2015, 09:11 AM

http://www.creativebloq.com/3d/top-5-vfx-breakdown...

Want to know the VFX secrets of the top 3D movies of the moment? Then you really need to check out our sister title 3D World magazine, the world's leading title for 3D artists and animators, which has a direct line to the industry's biggest names. But in the meantime, here's an amuse-bouche, in the form of the best VFX breakdown videos released this month.

Motion capture: Animatrik capture 21 acteurs en si

October 23, 2015, 09:10 AM

http://www.3dvf.com/actualite-14853-motion-capture...

Animatrik, which offers performance capture services for the cinema, television and video games, today announced it acquired a license to use the Giant Lightstorm Entertainment Technologies (business known for his work on Avatar and which includes Jon Landau). To highlight this news, the company has captured no less than 21 players simultaneously in a single workspace.

360° Virtual Reality is Coming to the Consumer Wi

October 23, 2015, 04:46 AM

http://www.productionhub.com/blog/post/360-virtual...

Long gone are the days of virtual reality limited to flimsy 3-D glasses: the 360fly is here to challenge your perception of interactive, fully immersive video. This revolutionary camera weighs less than a pound, is water, dust and shock-resistant, and captures 360° horizontal x 240° angles, but there is still one major goal: to make it accessible for the everyday user. 360fly talks about the 360 video industry and how they're bringing it into the hands of the common consumer.

CG Garage Podcast #43 | Nozawa Tetsuya | Chaos Gro

October 19, 2015, 05:17 AM

https://labs.chaosgroup.com/index.php/cg-garage-po...

An old friend of Dariush Derakhshani, Nozawa Tetsuya is the CEO of Guncy in Japan, a new company focused on bringing tool sets to a Japanese workflow and pipeline. The interview was translated so that it could work for both English and Japanese speaking audiences. We find out a great deal about his past, as well as the the kind of projects and work people can expect as a CG artists in Japan.

© 2007-2025 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.