VR doesn’t have to cost a fortune

October 23, 2015, 09:11 AM

http://www.redsharknews.com/vr_and_ar/item/2977-vr...

The success of indie games such as The Talos Principle indicates that producing content for VR doesn’t have to be left to the major corporations with enormous budgets. contentVirtual RealityVR productionBlenderUnreal engineMaya LTModo Steam EditionFuseGames Engine

Log in to comment.

© 2007-2021 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.