It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
April 30, 2016, 03:05 PM
http://lesterbanks.com/2016/04/working-udims-mash-...
Ian Waters describes how to use UDIMs with the Color Node to vary up the textures on your MASH points. The Post Working With UDIMs in MASH for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks
April 30, 2016, 04:33 AM
http://www.awn.com/news/aardman-animates-new-short...
BRISTOL, UK -- Creative agency Caroline has enlisted the help of Oscar winning studio Aardman to bring to life the star of its latest charity marketing campaign, a character called “Mac.” Mac was created by the team at Caroline to spearhead a campaign for The Macular Society, a small charity that supports people with central vision loss.
April 29, 2016, 03:43 PM
http://www.studiodaily.com/2016/04/comcast-to-buy-...
Comcast has purchased DreamWorks Animation in a deal valued at approximately $3.8 billion. DreamWorks Animation now becomes part of division NBCUniversal's Universal Filmed Entertainment Group. DreamWorks CEO and co-founder Jeffrey Katzenberg will become chairman of DreamWorks New Media — basically online media … more » The post Comcast to Buy DreamWorks Animation for $3.8 Billion appeared first on Studio Daily.
April 29, 2016, 03:42 PM
http://lesterbanks.com/2016/04/maya-symmetrical-mo...
Autodesk's Steven Roselle shows off the improvements made to symmetrical modeling workflows in Maya 2016 Ext 2. The Post Maya’s Symmetrical Modeling Improvements On Display originally appeared and published on %%BLOGLINK%,by lesterbanks
April 29, 2016, 04:35 AM
http://deadline.com/2016/04/jeffrey-katzenberg-rea...
In the wake of this morning’s news that Comcast made a deal to pay $3.8 billion for DreamWorks Animation, DWA CEO Jeffrey Katzenberg addressed his troops at the company’s Glendale offices. Universal’s Jeff Shell and Donna Langley were in attendance, we’re told. Here is the gist of Katzenberg’s address...
April 28, 2016, 04:15 AM
http://www.3dvf.com/actualite-16585-renderman-20-9...
Pixar launches RenderMan 20.9, minor update of its rendering engine. As noted in the release notes , it will feature bug fixes and support for Maya 2016.5. The future version 21, which was presented in preview at the TechDay Progiss, will bring forward more substantial.
April 27, 2016, 09:09 AM
http://lesterbanks.com/2016/04/after-ease-makes-a-...
There are already plenty of easing solutions for After Effects. Clearly it is a problem. We are lucky enough to have Rafi Khan and Angela Yu talk a bit about easing and their After Effects tool After Ease, and why it is a tool that every motion designer should consider. We already know how tedious […] The Post After Ease Makes a One Step Easing Workflow originally appeared and published on %%BLOGLINK%,by Rafi Khan
April 25, 2016, 12:19 PM
http://lesterbanks.com/2016/04/mari-user-interface...
Jens Kafitz shows you how to customize the MARI, in a tutorial that is aimed at both beginners and intermediate users. The Post New to Mari? Here is How to Customize the User Interface originally appeared and published on %%BLOGLINK%,by lesterbanks
April 24, 2016, 08:10 AM
http://lesterbanks.com/2016/04/cleaning-scanned-me...
Benjamin Vurlod shows how you can use Blender's modeling tools to clean up meshes from 123D Catch or other photogrammetry applications. The Post Cleaning Up Scanned Meshes With Blender originally appeared and published on %%BLOGLINK%,by lesterbanks
April 22, 2016, 01:42 PM
http://lesterbanks.com/2016/04/watch-mayas-new-sha...
Trevor Adams Principal User Experience Designer Autodesk shows off the new tools for Maya pose space deformations and Blend shapes. The Post Watch Maya’s New Shape Authoring Workflow originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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