To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

5 Stunning Interface VFX Breakdowns

June 3, 2016, 12:02 PM

https://www.rocketstock.com/blog/5-stunning-interf...

Over the past few years, quite a few Hollywood productions have extensively featured fake user interfaces, displayed for everything from NASA operations to giant robot fights. Here are some of the most impressive UI (User Interface) VFX examples of late.

Steam Bus VR

June 3, 2016, 12:02 PM

http://www.mettle.com/steam-bus-vr-skybox-studio/

The Steam Bus is an amazing initiative by the Columbia Public School District. It’s a traveling VR bus for kids that delivers access to technology that may not be available in a child’s own school. StoryUp VR produced a 360 video that showcases the Steam Bus in a fun and accessible way. The 360 post-production used a combination of Adobe PhotoShop, Adobe After Effects and SkyBox Studio 360/VR plugin. All the text, graphics, 2D images and GIF were easily composited with 360 footage. You can d...

X-MEN - APOCALYPSE: Tim Crosbie - VFX Supervisor

June 3, 2016, 09:13 AM

http://www.artofvfx.com/x-men-apocalypse-tim-crosb...

In 2014, Tim Crosbie explained to us about the work of Rising Sun Pictures on X-MEN: DAYS OF FUTURE PAST. He speaks today about his sequences on X-MEN: APOCALYPSE including the new Quicksilver impressive sequence.

Atomic Fiction Showreel 2016

June 3, 2016, 06:12 AM

http://www.artofvfx.com/atomic-fiction-showreel-20...

Atomic Fiction have released their showreel featuring their VFX work on DEADPOOL, THE WALK, GAME OF THRONES and more...

Augmented reality hardware is still way ahead of i

June 2, 2016, 12:17 PM

http://www.engadget.com/2016/06/02/augmented-reali...

Augmented reality -- using a device's camera to overlay information on the real world -- is a concept that's been around for years. But the combined failure of Google Glass and huge hype around virtual reality players like Oculus over the last few years have dampened the enthusiasm for the field a bit, relegating it to second-player status. Microsoft has reignited interest in AR thanks to Hololens, but the demos I saw at this year's Augmented World Expo made me think there's still a lot of work ...

The Case Against Reality - The Atlantic

June 2, 2016, 12:17 PM

http://www.theatlantic.com/science/archive/2016/04...

As we go about our daily lives, we tend to assume that our perceptions—sights, sounds, textures, tastes—are an accurate portrayal of the real world. Sure, when we stop and think about it—or when we find ourselves fooled by a perceptual illusion—we realize with a jolt that what we perceive is never the world directly, but rather our brain’s best guess at what that world is like, a kind of internal simulation of an external reality. Still, we bank on the fact that our simulation is a rea...

Childhood's End VFX breakdown

June 2, 2016, 09:19 AM

https://vimeo.com/162069699

This is "Childhood's End VFX breakdown" by ilpvfx

Carbon’s Frank Devlin on expanding his VFX biz t

June 1, 2016, 02:40 PM

http://postperspective.com/quick-chat-carbons-fran...

By Randi Altman Carbon, an established VFX, motion graphics and design company with offices in New York and Chicago, recently expanded to Chicago and set up within editing house Whitehouse Post. Carbon Chicago is being led by executive producer Phil Linturn and creative director Liam Chapple, Continue reading →June 1, 2016

Lucasfilm to sell Star Wars Prop Replicas

June 1, 2016, 10:22 AM

http://www.slashfilm.com/the-force-awakens-prop-re...

If you’ve been anxious for top of the line Star Wars: The Force Awakens prop replicas, Disney and Lucasfilm announced some amazing news today, but it’s going to be bad news for your wallet.

New Features in Houdini 15.5

June 1, 2016, 04:53 AM

http://www.cgmeetup.net/home/new-features-in-houdi...

In this webinar SideFX’s Jeff Wagner takes you through the new features of Houdini 15.5 – including vastly improved modeling features, more accurate crowd controls, a VR lens camera, and Indie support for 3rd party rendering.

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