To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

‘Shaun The Sheep’ Tops British Animation Award

March 11, 2016, 05:46 AM

http://www.awn.com/news/shaun-sheep-tops-british-a...

‘Shaun The Sheep: The Movie’ wins Best Long Form Animation; Martin Freeman wins Best Voice Performance for ‘Stick Man’; ‘Stick Man’ and ‘The Amazing World of Gumball’ pick up two awards each.

Tachyon Render promises real-time PBR in Cinema 4D

March 11, 2016, 05:46 AM

http://www.cgchannel.com/2016/03/tachyon-render-pr...

Uppercut Software & Animation Solutions has posted a teaser for Tachyon Render, a promising real-time physically based render engine for Cinema 4D.

MochaBlend aims to bridge the gap between 2D and 3

March 9, 2016, 10:30 AM

http://www.redsharknews.com/post/item/3307-mochabl...

2D and 3D workflows have never managed to play nicely together, with all sorts of inelegant kludges developed to get them to talk. All of which makes Imagineer’s new plugin for Maxon C4D all the more elegant. Imagineer SystemsMochaMochaBlendMaxonCinema 4DworkflowsAnimation

Blender’s Grease Pencil is Quickly Becoming an A

March 9, 2016, 10:28 AM

http://lesterbanks.com/2016/03/blender-grease-penc...

Blender's Grease Pencil is has become so much more than a markup tool. The Post Blender’s Grease Pencil is Quickly Becoming an Amazing 2.5D Animation Tool originally appeared and published on %%BLOGLINK%,by lesterbanks

animago AWARD & CONFERENCE: Submit your projects

March 9, 2016, 05:55 AM

http://www.artofvfx.com/animago-award-conference-s...

The competition for the animago AWARD in its 20th anniversary year is officially underway.

Review: Maxon’s Cinema 4D R17

March 8, 2016, 08:04 PM

http://postperspective.com/review-maxons-cinema-4d...

By Brady Betzel Over the years I have seen Maxon take Cinema 4D from something that only lived on the periphery of my workflow to an active tool alongside apps such as Adobe After Effects and Adobe Premiere and Avid’s Media Composer/Symphony. What I have seen happening is the simplifying of workflow and capabilities within Cinema 4D’s releases. Continue reading →March 8, 2016

Maya May9 Receives New Interactive Booleans

March 8, 2016, 01:05 PM

http://lesterbanks.com/2016/03/maya-may9-new-inter...

Davide Alidosi adds a new interactive booleans in May9, a series of workflow tools for Maya. The Post Maya May9 Receives New Interactive Booleans originally appeared and published on %%BLOGLINK%,by lesterbanks

Create Vertex Color Based Displacements in Maya Us

March 8, 2016, 10:36 AM

http://lesterbanks.com/2016/03/ideform-vertex-colo...

The Brave Rabbit shows how you can use vertex colors to mask a displacement in Maya. The Post Create Vertex Color Based Displacements in Maya Using iDeform originally appeared and published on %%BLOGLINK%,by lesterbanks

Leo Salkin Interview

March 7, 2016, 01:14 PM

http://animationguildblog.blogspot.ca/2016/03/the-...

Animation veteran Leo Salkin talks about breaking into animation during the depths of the Depression, and working as a layout artist revising storyboards "that don't work." (Only the storyboards happen to be his own).

Star Wars Animator Admits He Took LSD...

March 6, 2016, 07:25 AM

http://collectivelyconscious.net/articles/oscar-wi...

Despite the fact that psychedelic drugs are still illegal and vilified in mainstream culture, many of the works of art that are beloved by millions around the world have been inspired by the altered states of consciousness produced by them. Whether it is music, film or visual art, some of the most well-respected artists have used drugs to enhance their creativity.

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