To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

The Other 12 Rules of Animation

March 6, 2016, 07:25 AM

http://spungella.blogspot.ca/2016/03/the-other-12-...

Found this in an old email, don't know the origin except for the name and date in the image. Good tips though. :)

“Stacking” Arnold Materials in Cinema 4D

March 5, 2016, 12:15 PM

http://lesterbanks.com/2016/03/stacking-arnold-mat...

CyBear shows how you can "stack" materials in a single shader when using Arnold for Cinema 4D. The Post “Stacking” Arnold Materials in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Understanding Ornatrix Maya Groom Presets

March 4, 2016, 01:23 PM

http://lesterbanks.com/2016/03/understanding-ornat...

Grooms are a preset system for Ornatrix for Maya, offering quick access to reusable stacked assets. The Post Understanding Ornatrix Maya Groom Presets originally appeared and published on %%BLOGLINK%,by lesterbanks

mHide Offers a Softimage-Like Hide for Maya

March 4, 2016, 10:46 AM

http://lesterbanks.com/2016/03/mhide-offers-softim...

mHide might offer a better hide objects and faces solution than Maya's internal methods. The Post mHide Offers a Softimage-Like Hide for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Introduction to the Arnold Standard Shader in C4D

March 3, 2016, 12:27 PM

http://lesterbanks.com/2016/03/introduction-arnold...

Mograph Plus shows how you can get started using the Arnold Standard Shader in Cinema 4D. The Post Introduction to the Arnold Standard Shader in C4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Chaos Group Releases V-Ray 3.3 for Maya

March 3, 2016, 12:27 PM

http://www.studiodaily.com/2016/03/chaos-group-rel...

Chaos Group said artists and designers can expect speed boosts of between 20% and 50% in V-Ray 3.3 for Maya, a free update for existing users that brings it to feature parity with the 3ds Max version. New in this … more » The post Chaos Group Releases V-Ray 3.3 for Maya appeared first on Studio Daily.

Soulscapes by Jesse Michael Newman

March 2, 2016, 02:25 PM

http://www.mettle.com/soulscapes-by-jesse-michael-...

This 360° animation is from Jesse Newman‘s latest project, Soulscapes, an ambitious attempt to distill and visualize his spiritual beliefs for his children. A project he started nearly 2 decades ago and hopes to finish by 2019, it describes the journey of a soul from birth to death and back, in a fully-immersive 360 degree experience, created entirely in After Effects with Element 3D and SkyBox Studio.

V-Ray 3.3 for Maya

March 2, 2016, 02:25 PM

http://www.cgmeetup.net/home/v-ray-3-3-for-maya/

An overview of what’s new in V-Ray 3.3 for Maya, including new variance-based sampler, automatic sampling of lights & materials and GPU production rendering.

Lip Sync Animation With Synfig Studio & Papagayo

March 2, 2016, 11:26 AM

http://lesterbanks.com/2016/03/lip-sync-animation-...

The Synfig team shows off new integration between Papagayo and SynFig Studio. The Post Lip Sync Animation With Synfig Studio & Papagayo originally appeared and published on %%BLOGLINK%,by lesterbanks

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