To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Virtual Reality 2.0

May 23, 2016, 06:59 AM

http://www.cgw.com/Publications/CGW/2016/Volume-39...

Virtual and augmented reality are making quite a comeback. Indeed, VR made an impression in the 1990s, perhaps even in spite of its role in the creepy science-fiction/horror film Lawnmower Man. In the real world, however, VR applications were limited by the available computer power (or lack thereof) and became mainly the domain of those that could afford it: military, medical, automotive, and aerospace. Often the applications played out in CAVES, with users tethered to cumbersome devices.

The Philosophy of VR

May 23, 2016, 06:59 AM

https://aeon.co/videos/new-realities-are-imminent-...

The virtual reality (VR) industry is currently in its infancy, but in just a few decades it’s possible that virtual environments will be nearly indistinguishable from reality. Along with transforming everyday life, a VR revolution could fundamentally change how we understand and define what is real.

Fishermans Friend Vfx Breakdown

May 23, 2016, 06:59 AM

http://www.cgmeetup.net/home/fishermans-friend-vfx...

The shoot took place off the island of Majorca in sweltering 40 degree heat and featured world-ranked hydroflight athlete, Lindsay McQueen who doubled as a fisherman.

Android Guardian VFX

May 22, 2016, 12:29 PM

http://lesterbanks.com/2016/05/android-guardian-vf...

Some VFX work for Gramafilm featuring The Guardian in a mock documentary about Android's new interplanetary features The Post Android Guardian VFX originally appeared and published on %%BLOGLINK%,by lesterbanks

Corona Renderer Reduces Render Times, Thanks to Be

May 20, 2016, 02:13 PM

http://lesterbanks.com/2016/05/corona-renderer-red...

Corona Renderer for 3DS reaches version 1.4 with render times reduced by as much as 50 to 70% thanks to the new denoising capability. The Post Corona Renderer Reduces Render Times, Thanks to Better Denoising originally appeared and published on %%BLOGLINK%,by lesterbanks

360/VR Workflow: mocha Pro 5 + Skybox Studio

May 20, 2016, 02:12 PM

http://www.mettle.com/360vr-workflow-mocha-pro-5-s...

Martin Brennand mocha Pro shows us how to track and modify 360 footage in Adobe After Effects using the mocha Pro 5 plug-in with Mettle Skybox Studio. He shows how to motion track and remove a moving 360 camera rig, which happens to be attached to a skateboarder’s helmet. Not exactly stable footage! He also shows how to motion track and place 2D footage onto the side of a building.

Shotgun Software seeks entries for 'Pipeline Awar

May 20, 2016, 10:32 AM

http://www.postmagazine.com/Press-Center/Daily-New...

LOS ANGELES — Shotgun Software (https://shotgunsoftware.com) is accepting entries for the third annual Pipeline Awards, which recognize excellence in pipeline tool development, integration, engineering and usage. Winners will be announced during the 2016 SIGGRAPH Conference, taking place July 24th through the 28th in Anaheim, CA.

Cinefex 147 Cover Reveal

May 20, 2016, 10:30 AM

http://cinefex.com/blog/cinefex-147-cover-reveal/

The time has come to release the cover of our upcoming June edition into the wild. It boasts an up close and personal shot of Shere Khan, the villainous tiger of Walt Disney Studios’ live-action adaptation of Rudyard Kipling’s The Jungle Book, and if we say so ourselves, it looks rather stunning.

SideFX Releases Houdini 15.5

May 20, 2016, 04:59 AM

http://www.cgmeetup.net/home/sidefx-releases-houdi...

SideFX is pleased to announce the release of Houdini 15.5 with an improved workflow for modelers, more accurate crowd controls, a new VR lens camera for rendering to industry-standard formats and support for third party rendering in Houdini Indie.

SIGGRAPH ‘16 Previews Tech Papers

May 20, 2016, 04:59 AM

http://www.animationmagazine.net/events/siggraph-1...

SIGGRAPH 2016, taking place July 24-28 at the Anaheim Convention Center under the tagline “Render the Possibilities,” will once again present its renowned Technical Papers program — an international forum for scholarly work in computer graphics and interactive techniques. The ACM SIGGRAPH YouTube Channel has posted a program trailer as a preview to this year’s conference.

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