To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Intro to Houdini VOPS : AVAILABLE TOMORROW

May 24, 2016, 12:38 PM

http://helloluxx.com/new-product/intro-houdini-vop...

The VOPS training you have been waiting for is almost here!

CONAN EXILES: Making of by Bläck

May 24, 2016, 09:14 AM

http://www.artofvfx.com/conan-exiles-making-of-bla...

Cool making of by Bläck about their work on the CONAN EXILES Cinematic teaser...

G500 Vfx Breakdown

May 24, 2016, 09:14 AM

http://www.cgmeetup.net/home/g500-vfx-breakdown/

G500 compositing Breakdown by Yaroslav Primachenko.

RealFlow Fluids Inside Cinema 4D

May 24, 2016, 09:14 AM

http://www.cgmeetup.net/home/realflow-fluids-insid...

A basic introduction to RealFlow & Cinema 4D and its main features.

Cinefex Vault #6: The Eternal Sunshine of the Spot

May 24, 2016, 09:14 AM

http://cinefex.com/blog/eternal-sunshine/

While tracking down the artists responsible for the effects of The Eternal Sunshine of the Spotless Mind, visual effects supervisor Louis Morin confided to me, ‘You’ve got the wrong man. The real magician here is Michel Gondry.’ Normally, the production’s visual effects supervisor is a good barometer for a film’s artistic and technical effects; but Louis was not being disingenuous.

Talking VR content with Phillip Moses of studio Ra

May 24, 2016, 05:30 AM

http://postperspective.com/talking-vr-content-with...

Phillip Moses, head of VR content developer Rascali, has been working in visual effects for over 25 years. His resume boasts some big-name films, including Alice in Wonderland, Speed Racer and Spider-Man 3, just to name a few. Seven years ago he launched a small boutique visual effects studio, Continue reading →May 23, 2016

VFX-friendly director Samuel Bennetts joins Assemb

May 23, 2016, 10:22 AM

http://postperspective.com/vfx-friendly-director-s...

Bi-coastal studio Assembly has added versatile director and VFX artist Samuel Bennetts to its roster of talent. Originally from Sydney, Australia, the now LA-based Bennetts started young, directing stage plays while studying science and psychology. Today, he helms commercials, music videos and short films. His TVC for The Road and Traffic Authority is one of the longest running in Australia, Continue reading →May 23, 2016

FXPodcast - UK Union Update

May 23, 2016, 10:20 AM

https://www.fxguide.com/fxpodcasts/fxpodcast-303-u...

We discuss the latest info about UK visual effects artists who are seeking union representaion. Joe Pavlo (artist) and Paul Evans (BECTU) are our guests.

The current state of VFX and CGI physics

May 23, 2016, 07:00 AM

http://www.redsharknews.com/post/item/3495-the-cur...

A recent compilation of select VFX and CGI works highlights just how good the work has become, particularly when it comes to physics simulations. VFXCGIPhysicsParticle SkullVisual EffectsComputer generatedAlvaro MoreiraAdam ReidRob FiducciaPio Fina

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