To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

World’s first VR mobile workstation

April 7, 2016, 09:34 AM

http://www.provideocoalition.com/msi-wt72-worlds-f...

With a price tag of $5,499 for the entry configuration of the MSI WT72, this is probably not the mobile workstation most users will have on their shopping list, but the specifications are, no doubt, fantastic. Designed for maximum performance, MSI’s WT72 is powered by Nvidia’s Quadro M5500 GPU, Intel’s 6th generation Core-i7 and Xeon The post World’s first VR mobile workstation appeared first on ProVideo Coalition.

Nvidia announces Iray VR and Iray VR Lite

April 7, 2016, 09:33 AM

http://www.cgchannel.com/2016/04/nvidia-announces-...

Nvidia has announced Iray VR and Iray VR Lite, two new versions of its GPU-based rendering technology intended for creating photorealistic virtual reality content.

VFX Supervisor Dan Akers Joins Blur Studio

April 7, 2016, 04:44 AM

http://www.animationmagazine.net/people/vfx-superv...

Academy Award and Emmy-nominated animation, VFX and design house Blur Studio has hired on Dan Akers as Visual Effects Supervisor. With nearly 15 years of experience in VFX, Akers has lately been recognized for his photoreal work on online game Destiny and for Kia Motors with nominations at the 2015 VES Awards. His work on Destiny also earned a Best Visual Effects award at AICP 2015.

Blur Studio adds VFX supervisor Dan Akers

April 6, 2016, 04:31 PM

http://postperspective.com/blur-studio-adds-vfx-su...

Culver City’s Blur Studio has hired visual effects supervisor Dan Akers, who brings with him 15 years of experience in the VFX industry. He joins Blur from Digital Domain, where he was VFX and compositing supervisor working mostly on commercial projects for Nike, UFC, Lexus, Cadillac, Nissan, Kia, Continue reading →April 6, 2016

London Has Fallen VFX Breakdown

April 6, 2016, 04:30 PM

http://www.cgmeetup.net/home/london-has-fallen-vfx...

Worldwide FX: Senior Visual Effects Supervisor Sean Farrow, and Visual Effects Producer Anna V. James, led Worldwide FX’s team completing more than 400 shots for this movie. Worldwide FX’s was the lead VFX house on “London Has Fallen” and our main areas of work included a number of full CG shots and various set extensions, DMPs and environment work in order to recreate key locations in London such as Saint Paul’s Cathedral, Chelsea Bridge and Buckingham Palace.

Reel FX Creates VFX and Titles for Richard Linklat

April 6, 2016, 09:41 AM

http://www.btlnews.com/crafts/visual-fx/reel-fx-cr...

Dallas-based VFX studio Reel FX recently completed 27 visual effects shots in addition to the opening titles, main-on-ends and end crawl for Richard Linklater's Everybody Wants Some!!. The post Reel FX Creates VFX and Titles for Richard Linklater’s Everybody Wants Some!! appeared first on Below the Line.

The 9 Best Places to Find Motion Design Inspiratio

April 6, 2016, 09:41 AM

http://www.premiumbeat.com/blog/9-best-places-for-...

Need motion design inspiration? Here are nine websites that will stoke your creative fires!

The Foundry lance MODO 10 Series

April 6, 2016, 09:39 AM

http://www.3dvf.com/actualite-16402-the-foundry-la...

Recall that in early March, two new versions were pre-announced: MODO 10.0v1, focused on real-time video / game, and version 10.1 / 10.2 Planned . later Here are the top new MODO 10.0v1: - the appearance of assets under MODO is their appearance in Unity and Unreal Engine...

The Insanely Real VFX of Atomic Fiction

April 6, 2016, 09:39 AM

https://www.rocketstock.com/blog/vfx-of-atomic-fic...

It’s expected that a studio like ILM will product world-class VFX sequences, but one smaller VFX company that’s making waves in the filmmaking world is Atomic Fiction. The company, with offices in Oakland, Los Angeles, and Montreal, has created work for dozens of high-level Hollywood projects including Deadpool, The Walk, Star Trek: Beyond, and Game of Thrones.

Assimilate to demo new Scratch VR Suite at NAB

April 6, 2016, 05:33 AM

http://www.postmagazine.com/Press-Center/Daily-New...

SANTA CLARA, CA — Assimilate (www.assimilateinc.com) has introduced Scratch VR Suite, a realtime VR toolset for dailies work, conforming, color grading, compositing, finishing, and mastering in any format, at any resolution. The virtual reality toolset enables the highest level of quality and productivity, and is affordable for everyone. Assimilate will showcase Scratch VR Suite at its booth in the VR Pavilion at NAB 2016.

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