To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

VR headsets promise $895 million sales in 2016

April 11, 2016, 06:01 AM

http://tech.firstpost.com/news-analysis/virtual-re...

A lot has already been said and written about how 2016 is the year of virtual reality. Now, a report by Strategy Analytics reveals that global virtual reality revenues are expected to reach $895 million this year.

Film Engine premieres at FMX

April 10, 2016, 02:17 PM

http://www.cgwires.com/film-engine-premieres-fmx/

Ludwigsburg, April 8, 2016. Worldwide premiere at FMX: Film Engine – the successor of Crytek’s Cinebox – is unveiled at FMX, allowing attendees to experience real-time movie making at the Film Engine Virtual Production Stage. It is the first time that FMX offers attendees the opportunity to put their hands on virtual cameras, experience directing in virtual reality and working in a virtual production pipeline “live” on-stage, a performance made possible with the support of Ncam, OptiTr...

The Merger

April 10, 2016, 06:43 AM

http://animationguildblog.blogspot.ca/2016/04/the-...

Live-action visual effects... and your favorite CG animated feature

How to Use Adobe Fuse Characters in Cinema 4D

April 9, 2016, 01:37 PM

http://www.cinematographydb.com/2016/04/cdt018-how...

In this episode of Cine Design Training, we cover how to create 3D character in Adobe Fuse. We then import it to the Mixamo Auto-Rigger which saves you the hassle of adding bones and skinning your characters. We download our FBX file from Mixamo and import it into Cinema 4D. The textures come in a little off, so we fix those. Finally we look at how to pose the character by directly rotating the joints/bones.

How to Make Things Look Realistic in Cinema 4D

April 9, 2016, 01:37 PM

http://www.cinematographydb.com/2016/04/cdt019-mat...

In this episode of Cine Design Training, we cover how to make objects look realistic in Cinema 4D. We breakdown the basics of creating materials for a flat paint, chrome ball, shiny paint, rubber, and glass. We’ll use our knowledge of Materials in Cinema 4D to texture a realistic car in the next episode.

How to Texture a SketchUp Model in Cinema 4D

April 9, 2016, 01:36 PM

http://www.cinematographydb.com/2016/04/cdt020-how...

In this episode of Cine Design Training, we cover how to texture a 3D model of a car downloaded from the SketchUp 3D Warehouse. The model comes in out of scale, so we look up the real world car’s height and match the model to that. Next we start to figure out where the texture issues are on the model. We clean up each piece of “problem” geometry and create an appropriate material for it. There are usually a lot of groups in a SketchUp model, but if you spend some time you can organize it a...

SIGGRAPH hosting character design contest

April 8, 2016, 01:02 PM

http://postperspective.com/siggraph-hosting-charac...

If you are a character designer and and thinking about attending the SIGGRAPH conference on July 24-28 in Anaheim, this is your lucky week. The Spirit of SIGGRAPH 
 winner will receive complimentary full conference registration for SIGGRAPH 2016. Travel and incidental expenses are not included. The winning design will also be featured in promotion of the conference through social media,  Continue reading →April 8, 2016

Inside the VFX of First-Person POV Hardcore Henry

April 8, 2016, 01:01 PM

http://www.creativeplanetnetwork.com/news/post/ins...

Hardcore Henry director Ilya Naishuller was determined to make his first-person POV action film as practically as possible. That meant lots of experimentation with iterations of helmet cams and stunt coordination. But there were a few sequences that still needed special effects work, specifically a car chase (found below), which was handled by Zero VFX.

VFX Supervisor Dan Akers Joins Blur Studio

April 7, 2016, 09:35 AM

http://www.btlnews.com/crafts/visual-fx/vfx-superv...

Culver City-based animation, VFX and design company Blur Studio has hired Dan Akers as visual effects supervisor. With nearly 15 years of experience in the VFX industry, Akers’ recent photoreal work for online shooter “Destiny” and Kia Motors was recognized with 2015 VES Award nominations, with his efforts for “Destiny” also taking home best visual effects honors at AICP 2015. The post VFX Supervisor Dan Akers Joins Blur Studio appeared first on Below the Line.

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