How to Use Adobe Fuse Characters in Cinema 4D

April 9, 2016, 01:37 PM

In this episode of Cine Design Training, we cover how to create 3D character in Adobe Fuse. We then import it to the Mixamo Auto-Rigger which saves you the hassle of adding bones and skinning your characters. We download our FBX file from Mixamo and import it into Cinema 4D. The textures come in a little off, so we fix those. Finally we look at how to pose the character by directly rotating the joints/bones.

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