To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Converting Lines to Positions With emTools Fabric

February 16, 2016, 10:13 AM

http://lesterbanks.com/2016/02/converting-lines-to...

Eric Mootz shows off three new compounds in emTools in Fabric Engine. The Post Converting Lines to Positions With emTools Fabric Engine and Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Beautifully Presenting Assets With Octane Render f

February 16, 2016, 10:13 AM

http://lesterbanks.com/2016/02/beautifully-present...

WiZiX shows how he gets those great looking shots in Maya, using Otoy's Octane Render. The Post Beautifully Presenting Assets With Octane Render for Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

nVidia’s Iray is Coming to Cinema 4D

February 13, 2016, 01:59 PM

http://lesterbanks.com/2016/02/nvidias-iray-is-com...

nVidia's Iray Interactive path tracking renderer will be making its way over to Cinema 4D. The Post nVidia’s Iray is Coming to Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Getting Into ID Presets With Quixel Suite 2’s DD

February 12, 2016, 01:40 PM

http://lesterbanks.com/2016/02/getting-id-presets-...

Check out DDO Painter's Color ID workflow, working with ID Presets to quickly acquire a texture base. The Post Getting Into ID Presets With Quixel Suite 2’s DDO Painter originally appeared and published on %%BLOGLINK%,by lesterbanks

Interview With Matt Sullivan, 'Bunnicula' Story Ar

February 11, 2016, 01:33 PM

http://www.rotoscopers.com/2016/02/11/interview-wi...

On February 6th, Warner Bros. Animation’s Bunnicula debuted on Cartoon Network and the sister network Boomerang. Based on Deborah and James Howe’s 1979 novel of the same name (a personal favorite of the interviewer’s), the series tells the story of Bunnicula, a vampire rabbit who victimizes vegetables. Bunnicula makes lots of mischief, and said mischief often attracts other supernatural creatures. When this happens, it falls to Bunnicula and his friends Harold (a sweet-natured but not-too-...

Inside Out Sweeps Up the Annie Awards

February 11, 2016, 01:33 PM

https://www.youtube.com/watch?v=Gk2BHfxHX6o

The Key Frame is a weekly news show covering the latest from the world of animation and visual effects.

Getting Started With Noise & Boole Falloff Plugins

February 11, 2016, 10:36 AM

http://lesterbanks.com/2016/02/noise-boole-falloff...

Curious Animal posts two quick-start guides for their Noise and Boole Falloff plugins for Cinema 4D. The Post Getting Started With Noise & Boole Falloff Plugins From Curious Animal originally appeared and published on %%BLOGLINK%,by lesterbanks

Getting Started With Joints & Skinning in Maya

February 10, 2016, 01:35 PM

http://lesterbanks.com/2016/02/getting-started-wit...

James Taylor offers a great guide for getting started with joints & skinning in Maya. The Post Getting Started With Joints & Skinning in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating & Deforming Control Surfaces for a Charac

February 10, 2016, 10:33 AM

http://lesterbanks.com/2016/02/40108/

Watch this easy Method for Deforming Control Geometry on a Character in Maya. The Post Creating & Deforming Control Surfaces for a Character in Maya originally appeared and published on %%BLOGLINK%,by lesterbanks

DreamWorks Animation strikes carriage deal

February 10, 2016, 05:45 AM

http://www.latimes.com/entertainment/envelope/coto...

Lagardère Active, one of France's biggest media groups, has entered a carriage deal with DreamWorks Animation. The pact gives Lagardère free-to-air and basic pay-tv rights for its family and kids channels to broadcast DreamWorks Animation’s television series, including "Dragons: Race to the Edge," "The Adventures of Puss in Boots," "All Hail King Julien," "Turbo FAST," "The Mr. Peabody & Sherman Show," and "Dawn of the Croods."

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