To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Cosmos for Maya Will Offer a Command Search for Al

February 5, 2016, 01:32 PM

http://lesterbanks.com/2016/02/cosmos-for-maya-wil...

Martin Gunnarsson is a technical director that is currently working for Analog  Studio in London. Martin has been working on tool for Maya, with the goal to speed up everyday tasks in the application. Cosmos is an instant contextual search and command launcher for Maya that puts your scripts and commands at your fingertips. As Martin mentions, […] The Post Cosmos for Maya Will Offer a Command Search for All Your Scripts originally appeared and published on %%BLOGLINK%,by lesterbanks

Tag 401(K)

February 5, 2016, 01:31 PM

http://animationguildblog.blogspot.ca/2016/02/tag-...

The TAG Roth 401(k) has now become operative at most studios. (Disney comes aboard in a few months.) If you were wondering "What's a Roth 401(k)?" and "Should I do this new thing?" Here's some information bits to consider:

Technicolor Announces New CG-Animated Series

February 5, 2016, 06:13 AM

http://www.awn.com/news/technicolor-announces-new-...

PARIS -- Paris-based Technicolor Animation Productions, (formerly Ouido! Productions), has signed an agreement with France’s TF1 to co-produce the 52 x 11’ episode CGI series, Monchhichi, based on the iconic lovable plush that first debuted in 1974 from Japan’s Sekiguchi. The announcement was made by Yann Labasque, Director of Youth Programs, TF1 and Sandrine Nguyen, Co-Managing Director, Technicolor Animation Productions.

MochaBlend C4D Imports Mocha Tracking Data in Cine

February 4, 2016, 11:21 AM

http://lesterbanks.com/2016/02/mochablend-for-cine...

MochaBlend C4D plugin can convert Mocha tracking data into 3D objects in cinema 4D. The Post MochaBlend C4D Imports Mocha Tracking Data in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks

Joe Alaskey Dead: Bugs Bunny, Daffy Duck Voice Was

February 4, 2016, 11:21 AM

http://www.hollywoodreporter.com/news/joe-alaskey-...

Joe Alaskey, who voiced such Looney Tunes characters as Bugs Bunny and Daffy Duck, has died. He was 63.

Review - Animated Performance (Second Edition)

February 4, 2016, 06:09 AM

http://www.skwigly.co.uk/animated-performance-seco...

The key to this book is a line that appears well over halfway through – “There is no one way to animate anything. Experimentation is the soul of animation.”

DGDM Releases Refractive Materials Library for Red

February 3, 2016, 01:20 PM

http://lesterbanks.com/2016/02/maya-refractive-mat...

SLiB REFRACTIVE Vol. 1 has 219 refractive materials for Maya Redshift users. The Post DGDM Releases Refractive Materials Library for Redshift 2 originally appeared and published on %%BLOGLINK%,by lesterbanks

Creating Bubble Advection Effect in Houdini

February 3, 2016, 10:34 AM

http://lesterbanks.com/2016/02/creating-bubble-adv...

Ben Watts takes a look into creating a great looking bubble advection effect in Houdini. The Post Creating Bubble Advection Effect in Houdini originally appeared and published on %%BLOGLINK%,by lesterbanks

Pixar Celebrates 30 Years of Artistry and Entertai

February 3, 2016, 10:33 AM

http://www.pixarpost.com/2016/02/pixar-30-annivers...

Although Pixar's lineage dates back to the 1970's, it wasn't until Steve Jobs purchased the Lucasfilm Computer Graphics Division from George Lucas on February 3, 1986 that it officially became known as "Pixar". With less than 50 employees on hand after the official formation of the company, there were a surprising number of changes that would happen along the way to producing Toy Story — the groundbreaking film that would forever change the industry. From it's early roots as a hardware-based c...

Ramping up for Snow White

February 3, 2016, 06:01 AM

http://animationguildblog.blogspot.ca/2016/02/ramp...

Walter D. talks about talks about how Snow White and the Seven Dwarfs developed...

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