It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
May 10, 2016, 05:22 AM
http://www.provideocoalition.com/future-live-actio...
VR technology is here…sorta. Storytelling, though, has taken a back seat to technology. That’s a big problem. Recently I attended the Silicon Valley Virtual Reality (SVVR) Expo at the San Jose Convention Center. While most things related to entertainment exist in places like LA and NY, my stomping grounds—the San Francisco Bay Area—are where it’s The post The Future of Live-Action VR… is Still Well in the Future appeared first on ProVideo Coalition.
May 9, 2016, 04:20 PM
http://postperspective.com/fusefx-adds-vfx-vet-cha...
Burbank’s FuseFX, which provides shots for Fox’s Sleepy Hollow and pilots for CBS and Amazon, among other TV projects, has added veteran VFX producer Chad Hudson. Hudson comes to FuseFX from Rhythm & Hues, where he worked on a variety of television and commercial projects. Continue reading →May 9, 2016
May 9, 2016, 12:43 PM
http://lesterbanks.com/2016/05/c4d-artist-breaks-s...
Florian Thamer offers a look into how he works with Cinema 4D, X-Particles, and Octane Render to create a stylized look to his work. The Post C4D Artist Breaks Down His Stylized X-Particles Artwork originally appeared and published on %%BLOGLINK%,by lesterbanks
May 9, 2016, 12:43 PM
http://www.broadcastbeat.com/vfx-producer-chad-hud...
LOS ANGELES—Veteran Visual Effects Producer Chad Hudson, whose credits include The Walking Dead and Game of Thrones, has joined FuseFX. Based at the company’s Los Angeles facility, Hudson becomes part of a diverse production team that is creating effects for Fox’s Sleepy Hollow and pilots for CBS and Amazon, as well as other upcoming television ...
May 9, 2016, 04:40 AM
https://labs.chaosgroup.com/index.php/behind-the-s...
Janelle Croshaw, an outstanding Visual Effects Supervisor at Digital Domain, talks to us about her career as a 3D artist, compositor, and supervisor. Her credits include Zodiac, The Curious Case of Benjamin Buttons, Tron Legacy, Her, and more. We speak about how career took many changes, and the challenges she found taking a leadership role in visual effects as a woman.
May 9, 2016, 04:40 AM
http://www.3dartistonline.com/news/2016/04/inside-...
Think back to the best game cinematics and trailers you’ve watched in the last 20 years and there’s a good chance many of them were made by Blur Studio. The Culver City-based facility is behind the mind-blowing imagery seen in numerous spots for games ranging from the Halo franchise to The Elder Scrolls Online.
May 6, 2016, 04:44 AM
http://www.artofvfx.com/high-rise-vfx-reel-by-milk...
Milk Visual Effects presents their VFX work on HIGH-RISE (click on the picture below to watch it)...
May 5, 2016, 12:50 PM
http://greyscalegorilla.com/tutorials/how-to-creat...
In this tutorial I’m going to break down how to create a piece of a “Mini Machine” from this piece by Pixego and how to create plastic textures, including a plastic glass texture. We’ll build the mini machine, add a 3 point light setup & add the GSG HDRI Studio, and then go over how to texture our objects!
May 5, 2016, 08:33 AM
http://www.artofvfx.com/pids-2016-dennis-muren-con...
Don’t miss this full conference of VFX legend Dennis Muren at Paris Images Digital Summit...
May 5, 2016, 04:59 AM
http://filmmakeriq.com/2016/05/i-want-to-believe-t...
We are obviously living in a technological super age when it comes to effects. Go to YouTube and type in “VFX breakdown” and you’ll see the latest and greatest Hollywood has to offer. But many still deride Visual Effects – saying they can always spot CGI and that it’s ruining film today as we know it.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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