It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
June 10, 2016, 12:41 PM
http://designingsound.org/2016/06/pushing-the-boun...
If you are a sound effects or synth creator who has submitted a library to the Designing Sound monthly recaps and you would like to contribute to this series (and for some you haven’t received the questionnaire—check your spam folder), please email adriane@designingsound.org. The deadline is 14 June. We’ve had a great turnout from […]
June 10, 2016, 02:00 AM
http://www.hollywoodreporter.com/news/steven-spiel...
When Steven Spielberg finished a rough cut of Schindler’s List, he brought composer John Williams, his veteran collaborator and longtime friend, into his projection room to screen the 1993 Holocaust drama and discuss their strategy for the score. Together, they watched the film, but when it was over, Williams was overwhelmed and not quite ready to speak.
June 10, 2016, 02:00 AM
http://soundworkscollection.com/news/soundworks-co...
In this exclusive interview we talk with Composer Brian Tyler about his dynamic score for Now You See Me 2.
June 7, 2016, 05:19 AM
http://designingsound.org/2016/06/how-did-you-get-...
This is a guest contribution by Ashley Coull. Ashley is the Audio Coordinator at Anki, a robotics and tech company dedicated to making artificial intelligence accessible to the everyday consumer. Fueled by passion and sometimes beer, she loves interesting research, good conversation, and new friends. “How did you get your start in the industry?” […]
June 7, 2016, 05:18 AM
http://www.audiomediainternational.com/show-news/s...
Sound Network will be at the ABTT Theatre Show later this month (Stand E32) displaying a broad range of mic models from DPA, as well as introducing visitors to new products from Sony, the latest addition to its brand roster.
June 6, 2016, 04:44 PM
https://www.fandor.com/keyframe/the-video-essay-as...
As filmmaker and movie hat mogul Kentucker Audley demonstrated in his recent parody video on Pleasantville, the easiest way to mock the video essay is to nail the voiceover. Rather than mimic Tony Zhou or Kevin B. Lee, two of the most well-known voices in the world of video essays, he takes on the legions of their imitators who’ve formed a subculture of their own, largely on YouTube. Audley affects a meek and self-conscious film-nerd tone, with rushed, mumbled delivery and an amusing use of in...
June 5, 2016, 12:14 PM
http://designingsound.org/2016/06/sunday-sound-tho...
As the year continues, many of these posts will be philosophical in nature. Some will be in contradiction to previous postings. These are not intended as truths or assertions, they’re merely thoughts…ideas. Think of this as stream of consciousness over a wide span… I was watching Indie Game: The Movie on Thursday for the first […]
June 3, 2016, 06:13 AM
http://designingsound.org/2016/06/playing-with-the...
Eduardo Ortiz Frau is a freelance game audio designer based in Austin, TX. He has worked in audio and music production for over ten years and has been working in sound design for games since 2011. He’s worked on titles like The Stanley Parable, Apotheon, and Neverending Nightmares. Eduardo Oritz Frau was kind enough to answer some of our questions about his […]
May 30, 2016, 06:10 AM
http://designingsound.org/2016/05/sound-design-aff...
This piece is a guest contribution by Darrin P. Jolly. Darrin is a recent Valedictorian from the Bachelor of Science in Recording Arts program at Full Sail University. Currently completing a Masters of Science degree in Game Design, Darrin is conducting research on the applied influences audio has in saccadic time performance. Abstract This experiment was designed to measure the influence […]
May 30, 2016, 06:08 AM
http://photo.it-enquirer.com/2016/05/recording-aud...
It comes with its own batteries to drive 48V phantom powered microphones, has two Neutrik XLR/TRS audio jacks for mics and instruments, two MIDI ports, two speaker output ports and a headphone interface. The iRig Pro Duo is a cross-platform portable audio interface and I was curious to hear how well it sounds.
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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