To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

V-Ray pour 3ds Max passe en version 3.3 et fait di

December 18, 2015, 07:13 AM

http://www.3dvf.com/actualite-15430-v-ray-3ds-max-...

Les principales avancées : des améliorations au sein de l'algorithme de rendu, avec à la clé 20 à 50% de gain en temps de rendu sur la plupart des scènes. Un nouveau variance-based adaptive sampler (VBAS) fait son apparition. Son avantage : une distribution du bruit plus uniforme, une mise en place plus rapide.

Creating a 360 Degree Twist Extractor in Maya, Wit

December 17, 2015, 10:43 AM

http://lesterbanks.com/2015/12/39370/

Jorn-Harald Paulsen shows how you can create a twist extractor in Maya that can go way beyond the standard 180 degree flip. The Post Creating a 360 Degree Twist Extractor in Maya, With Nodes originally appeared and published on %%BLOGLINK%,by lesterbanks

Preparing Meshes in Maya & 3DS for Quixel Suite 2

December 17, 2015, 10:42 AM

http://lesterbanks.com/2015/12/preparing-meshes-in...

Learn how to get your meshes ready the best way possible for use with Quixel Suite 2. The Post Preparing Meshes in Maya & 3DS for Quixel Suite 2 originally appeared and published on %%BLOGLINK%,by lesterbanks

NVIDIA Iray for Maya Plug-in

December 16, 2015, 06:43 AM

http://www.cgmeetup.net/home/nvidia-iray-for-maya-...

With the NVIDIA Iray for Maya plug-in, create or modify physically based lights and materials directly in Maya.

BulletFX 3.0 se met à jour : FLIP daemons et solv

December 15, 2015, 06:45 AM

http://www.3dvf.com/actualite-15384-bulletfx-3-0-s...

The physical plugin BulletFX 3.0 for 3ds Max gets a Extension 1, which brings several new features: variable viscosity in a fluid, FLIP Daemons, a new solver for the foam / froth stability.

Little Cindy Lou Who Animation

December 14, 2015, 07:54 PM

http://directedbychuckjones.tumblr.com/post/135210...

The official Tumblr of Chuck Jones, the four-time Academy Award recipient and legendary animated film director and creator.

NEW TAG Interview

December 14, 2015, 01:31 PM

http://animationguildblog.blogspot.ca/2015/12/new-...

The above took place at the Animation Guild's first Golden Awards banquet in 1984, at the long-departed Sorrentino's in Toluca Lake. (That first banquet was a hoot, by the way. Almost every west coast old-timer attended, and there was a lot of catching up among friends.)

Rotoscopers: How The Grinch Stole Christmas! (1966

December 13, 2015, 04:05 PM

http://www.rotoscopers.com/2015/12/13/rotoscopers-...

Welcome to the Rotoscopers’ Twelve Days Of Christmas! Every day until Christmas Eve, we’ll be taking a look at a holiday-themed piece of animation. Check back each day for a new review!

Top 5 3D Sculpting by Sheridan Doose

December 13, 2015, 10:20 AM

http://cgvilla.com/2015/12/13/top-5-3d-sculpting-b...

Sheridan Doose is a Digital and Traditional Sculptor from Toronto, Canada. Sheridan Doose is skilled in Anatomy, Digital Sculpting, Sculpting. He worked as Junior Designer and Mock-Up Artist, Traditional Sculptor and Designer, Digital Sculptor and Co-Founder. In this post you will see Top 5 3D Sculpting by Sheridan Doose.

Fixing Common Mistakes When Animating Walking

December 12, 2015, 02:05 PM

http://lesterbanks.com/2015/12/common-walk-cycles-...

Animator Brian Horgan shares some tips for animating walk cycles to avoid some of the common pitfalls.

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