To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

FrameXFrame

December 5, 2015, 04:58 PM

http://framexframe.tumblr.com/post/134598118216/fr...

Nothing is going to change about the current blog. It’s still free and will still update three times a week. However with added support, I want to add extra weekly posts and extra content to those posts. I’ve always wanted this blog to remain streamlined and ad free, and Patreon seems like the best compromise to what I want for this site!

Maya HEAD Modeling

December 5, 2015, 08:29 AM

http://cgvilla.com/2015/12/05/maya-head-modeling-f...

This Maya tutorial covers the head and face modeling process from start to finish. James Taylor show the process he use to model the head and face, first focusing on creating good topology and edge flow, and then how to make the likeness match.

Animation Addicts 109 - 'The Good Dinosaur'

December 5, 2015, 08:29 AM

http://www.rotoscopers.com/2015/12/04/animation-ad...

In episode 109 of the Animation Addicts Podcast, the Rotoscopers review Pixar’s second feature to be released in 2015, The Good Dinosaur.

Crafting Anomalisa

December 4, 2015, 01:03 PM

http://www.studiodaily.com/2015/12/crafting-anomal...

Watch a team of stop-motion animators work their magic behind the scenes of Anomalisa, the new feature from directors Charlie Kaufman (Synecdoche, NY) and Duke Johnson (Moral Orel). The post Crafting Anomalisa appeared first on Studio Daily.

The Animation Pimpcast #15: One on One with Tom Sc

December 3, 2015, 07:47 PM

http://www.awn.com/blog/animation-pimpcast-15-one-...

Animation writer Chris Robinson sits down with a variety of animation types to fondle their minds through informal chats about animation, life and whatever else they feel like discussing.

The Foundry lance MARI 3

December 2, 2015, 10:31 AM

http://www.3dvf.com/actualite-15254-the-foundry-la...

The Foundry launches officially the new version of its 3D paint tool high resolution MARI 3. After an announcement this summer Here are the new...

NVIDIA Iray for 3ds Max Rendering

December 2, 2015, 10:30 AM

http://www.cgmeetup.net/home/nvidia-iray-for-3ds-m...

How this new plug-in harnesses Iray interactivity and scalability to deliver the full power of physically based rendering. Take a quick tour of the intuitive workflow that takes advantage of MDL material creation and exchange to maximize your productivity with immediate visual feedback during scene development and lighting.

Pixar Receives 25 Nominations For Annie Awards

December 2, 2015, 06:07 AM

http://www.pixarpost.com/2015/12/pixar-43rd-Annie-...

With this year marking the first time Pixar Animation Studios has released two feature films within the same calendar year it will certainly make for an exciting upcoming award season.

The Peanuts Movie - Successful CGI Makeover?

December 2, 2015, 06:07 AM

http://www.skwigly.co.uk/snoopy-and-charlie-brown-...

How do you take a comic strip – one that ran for fifty years and thrived on the sisyphean struggles of its central character – and translate it into a 90-minute feature film – a storytelling medium that depends upon its hero having a one-off, life-changing experience – without losing the heart of what made that comic strip special?

Autodesk releases 3ds Max 2016 Extension 2

December 2, 2015, 06:06 AM

http://www.cgchannel.com/2015/12/autodesk-releases...

Autodesk has released 3ds Max 2016 Extension 2, the latest subscriber-only update to the software, extending the capabilities of the Max Creation Graph and the text tool.

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