To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Lip Sync Animation in After Effects

January 23, 2016, 09:28 AM

http://lesterbanks.com/2016/01/creating-lip-sync-f...

Animator Ross Plaskow shows how to create lip sync animation for characters in After Effects. The Post Lip Sync Animation in After Effects originally appeared and published on %%BLOGLINK%,by lesterbanks

Citipati Vfx Breakdown

January 23, 2016, 09:28 AM

http://www.cgmeetup.net/home/citipati-vfx-breakdow...

Citipati is a 6,5-minute long, 3D-animated student short about a dinosaur within the final moments of its death, and the creature’s own personal struggle in it’s mind. The original idea behind the short film, both in narration and animation, was to observe a creature in its natural environment, while creating a film with a visual style more akin to prerendered cinematics for videogames.

Is cinematic VR a mistake?

January 22, 2016, 01:34 PM

http://www.redsharknews.com/vr_and_ar/item/3187-is...

While the bill at Sundance might be full of VR titles, Simon Wyndham thinks virtual reality video and cinema still seem set to replay 3DTV's troubles in the market. Virtual Realitycinematic VRVR videoVR filmsVR cinemaOpinion

Experimenting with Virtual Reality Production Work

January 22, 2016, 01:34 PM

http://www.videoguys.com/blog/guides/user-spotligh...

This is the second in a series of articles comparing virtual reality streaming and 2D video with a focus on virtual reality production and using stitching software. We hope it will be a resource for you as you plan out your production needs. You can get the 360Heros camera mounts and starter bundles here at Read More The post Experimenting with Virtual Reality Production Workflow, Part 2 appeared first on Videoguys Blog.

The Molecule: VFX for ‘The Affair’ and so much

January 21, 2016, 01:26 PM

http://postperspective.com/molecule-vfx-affair-muc...

By Randi Altman Luke DiTommaso, co-founder of New York City’s The Molecule, recalls “humble” beginnings when he thinks about the visual effects, motion graphics and VR studio’s launch as a small compositing shop. When The Molecule opened in 2005, New York’s production landscape was quite a bit different than the tax-incentive-driven hotbed that exists today. “Rescue Me was our big break,” explains DiTommaso. “That show was the very beginning of this wave of production that...

MPC Reveals Visual Effects Work for Spectre

January 21, 2016, 10:28 AM

http://www.btlnews.com/crafts/visual-fx/mpc-reveal...

MPC completed almost 300 VFX shots for Spectre, the 24th James Bond adventure. Led by MPC VFX supervisor Mark Curtis and producer Laura Schultz, MPC’s global team worked closely with director Sam Mendes and production VFX supervisor Steve Begg, covering three key sequences in the snowy Austrian Alps and the deserts of Morocco. The post MPC Reveals Visual Effects Work for Spectre appeared first on Below the Line.

Experimenting with Virtual Reality Gear and Workfl

January 21, 2016, 10:27 AM

http://www.videoguys.com/blog/guides/user-spotligh...

This is the first in a series of articles comparing virtual reality streaming and 2D video with a focus on virtual reality gear. We hope it will be a resource for you as you plan out your gear and workflow needs. You can get the 360Heros camera mounts and starter bundles here at Videoguys.com. Virtual Read More The post Experimenting with Virtual Reality Gear and Workflow appeared first on Videoguys Blog.

THE REVENANT: Nicolas Chevallier - VFX Supervisor

January 21, 2016, 10:27 AM

http://www.artofvfx.com/the-revenant-nicolas-cheva...

Nicolas Chevalier began his career in visual effects in 2011 at Buf Compagnie, he worked on many films such as BATMAN BEGINS, SILENT HILL or THOR. He moved two years in London at BlueBolt and then joined MPC in Montreal in 2014 for X-MEN: DAYS OF FUTURE PAST. In 2015, he comes to Cinesite to take care of the effects of THE REVENANT.

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