It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
January 26, 2016, 01:18 PM
http://tracking.feedpress.it/link/9766/2431270
An Editor's Chat with Journalist Andy Field Being a journalist means being a jack of all trades. It hasn't been until recently that journalists were expected to be a one-man production crew, but there are always those ahead of the curve.
January 26, 2016, 01:17 PM
http://fxrant.blogspot.ca/2016/01/the-vfx-predicti...
Okay, enough small talk. Let’s dispense with the pleasantries and fire up The VFX Predicinator 2.0! We plugged the numbers into our wondrous formula, and here are our results!
January 26, 2016, 10:16 AM
http://postperspective.com/mpc-creative-provides-f...
VR was everywhere at CES earlier this month, and LA’s MPC played a role. Their content production arm, MPC Creative, produced a film and VR experience for CES 2016 highlighting Faraday Future’s technology platform and providing glimpses of the innovations consumers can expect from their product. The specific innovation shown in the CES VR film was about a concept car — the FFZERO1 high-performance electric dream car — and the inspiration around Faraday Future’s consumer-based cars....
January 26, 2016, 10:14 AM
http://www.artofvfx.com/the-last-kingdom-vfx-break...
BlueBolt provided invisible VFX including crowd, CG castle, fire and many more for THE LAST KINGDOM...
January 25, 2016, 02:04 PM
https://labs.chaosgroup.com/index.php/cg-garage-po...
Joy and Devon are both environment artists and designers that work in the gaming industry. We talk to them about the challenges and rewards of that area of CG. We also talk about THU, being a student at Gnomon, Devon’s recent Gnomon video, the challenges of being a woman in games, both as an artist as well as a gamer, as well as balancing and complimenting each others work as a couple.
January 25, 2016, 02:03 PM
https://www.rocketstock.com/blog/vfx-breakdowns-fr...
2015 was an astronomical year for blockbuster box office numbers. The summer saw major hits with the likes of Jurassic World and Avengers: Age of Ultron. We previously covered those films and more in our Summer Blockbuster VFX Breakdowns. In this roundup, we will take a look at the VFX in the films that gave the summer hits a run for their money.
January 25, 2016, 10:27 AM
http://www.videoguys.com/blog/guides/user-spotligh...
360-degree video production takes forethought and planning. This article is the 3rd in a series on VR production which may help you plan your project accordingly. Virtual Reality Tools and Workflow, Part 3: Lessons Learned Streaming Media blog By Jan Ozer In the concluding segment of a series of articles about my first virtual reality Read More The post Experimenting with Virtual Reality – VR Production Lessons Learned, Part 3 appeared first on Videoguys Blog.
January 25, 2016, 10:26 AM
http://www.digitalartsonline.co.uk/news/motion-gra...
The number of nominations for Mad Max: Fury Road may be surprising for an unashamed action flick, but the films appearing in the categories we care about most offered no such surprises – except perhaps that Pixar's The Good Dinosaur was missing from the Best Animated Feature Film.
January 25, 2016, 06:30 AM
http://lesterbanks.com/2016/01/strawberry-candy-vf...
Giulio Tonini used Zbrush to sculpt the strawberry trying to match the Fibonacci spiral. Real flow was used for the High Viscosity Liquid Simulation rising the simulation subframe step to avoid “exploding” particles. Rendered in Maya with Solidangle Arnold. The Post Strawberry Candy – VFX Breakdown, from Giulio Tonini originally appeared and published on %%BLOGLINK%,by lesterbanks
January 23, 2016, 01:18 PM
http://www.theguardian.com/film/2016/jan/19/leonar...
‘I rolled around with Leo, but it was all consensual’: stuntman watched videos of bear attacks to ensure authenticity for Oscar-nominated thriller
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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