It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
October 28, 2014, 12:17 PM
https://www.aotg.com/zbrush-dynamesh-basics-vol-1-sample-lesson/
Sample Lesson 21: Reinforcing Established Forms This is a sample lesson from my FREE Dynamesh Basics video series on Gumroad: https://gum.co/fUql This easy-t...
October 23, 2014, 09:41 AM
Shows the new servo force feature which allows struggling animation once the agent has become dynamic...
October 17, 2014, 04:41 AM
https://www.youtube.com/watch?v=yLtVm2iZ110
In this delightful interview with the incredible Jo Munday we explore what to do in case of fire, why looking at stars is so nice and spend a good amount laughing.
October 12, 2014, 05:30 PM
https://www.aotg.com/3dsmax-tutorial-3d-depth-of-field-dof/
3dsmax Tutorial - How To Create Depth Of Field (DOF) In 3dsmax In this 3dsmax tutorial I will show you how to create / use camera depth of field in 3dsmax us...
October 10, 2014, 03:35 AM
https://www.aotg.com/boris-tv-episode-221-import-mocha-tracking-into/
Kevin Samar shows mocha Pro & Resolve 11 users how to track out an ipad screen using BCC Corner Pin thanks to the recently released BCC OFX for Resolve. Quickly create tracking points in mocha, export the data using the Boris FX Corner Pin option, open BCC Corner Pin in Resolve 11, import the mocha tracker data, and boom!
October 3, 2014, 01:26 PM
http://floobynooby.blogspot.ca/2014/10/interview-w...
Felix Colgrave is an animator from Australia. He is responsible for incredibly intricate and vibrant creations such as The Elephant's Garden, Man Spaghetti, The Simpsons, and much more. He's also an animator for Comedy Central's Trip Tank. In this interview, Felix and DSC talk about the nature of fear, his creation process and inspiration, and the importance of pushing your boundaries creatively.
September 25, 2014, 04:35 AM
http://motionworks.net/unplugged-35/
Tim Clapham is an in-demand motion designer, trainer and Cinema 4D expert. In this episode of Unplugged we discuss Tim’s background, his thoughts on learning and teaching Cinema 4D and his upcoming training product Mastering Materials 2.
September 23, 2014, 09:32 AM
https://www.aotg.com/new-reflectance-channel-in-cinema-4d-r16-explain/
In this tutorial we learn about the new reflectance channel in Cinema 4d R16 , first of all we talk about different parameters and options that you have inside this channel and after getting used to them , we start making some materials , I talk about the pros and cons of this new channel .
September 19, 2014, 01:15 PM
http://lesterbanks.com/2014/09/creating-volumetric...
learn how to make realistic clouds with blender cycles using the new volumetric rendering features found in cycles for getting a fluffy cloud look
September 15, 2014, 05:22 PM
https://www.aotg.com/flame-premium-power-your-creative-pipeline/
Work better together with Flame at the heart of your creative pipeline. See how Flame artists efficiently collaborate with artists working on Autodesk Maya, ...
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
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