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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Animation Posing do's and dont's

March 21, 2016, 05:44 AM

https://www.aotg.com/animation-posing-dos-and-donts/

In this clip of AnimSchool class lecture, Pixar animator Ben Rush explains few do's and don'ts of posing for animation.

Running Rampant Eps 5 - Projects, Burn Out and Ide

March 21, 2016, 05:43 AM

https://www.aotg.com/running-rampant-eps-5-projects-burn-out-and-ide/

Sean and Stefanie Mullen talk about packing up for yet another location shoot and road trip. They also talk about opening up several new stores and creating new products, doing wire and rig removals for a client and trying to find free time during all the chaos.

Acoustic Room Analysis - Why You Should Fill Out T

March 20, 2016, 08:13 AM

https://www.aotg.com/acoustic-room-analysis-why-you-should-fill-out-t/

In this video, I discuss why it is important to fill out our room form data so I can better assist you with all the acoustic requirements your usage demands.

Mandatum Life VFX Breakdown

March 18, 2016, 09:37 AM

https://www.aotg.com/mandatum-life-vfx-breakdown-2/

Mandatum Life Vfx Breakdown by Troll VFX. Troll VFX is a creative digital production house handling a wide range of productions from feature films to still images. We serve the CGI needs of film, tv and advertisement business, no matter if it’s 3D, 2D or something in between.

How to refine and correct a mask tracked with the

March 17, 2016, 04:18 PM

https://www.aotg.com/how-to-refine-and-correct-a-mask-tracked-with-the/

How to refine and correct a mask tracked with the Mask Tracker of After Effects...

Quick Tips: Optical Stabilizer

March 17, 2016, 04:17 PM

https://www.aotg.com/quick-tips-optical-stabilizer/

Editor Nathan Ryan quickly walks Premiere Pro users through the basics of the Optical Stabilizer. The Optical Stabilizer offers a few different options to easily fix camera shake and jitter.

How To Design Sounds For Virtual Reality

March 17, 2016, 09:26 AM

https://www.aotg.com/how-to-design-sounds-for-virtual-reality/

If you’re interested in sound for virtual reality, don’t miss this one: It’s a really interesting talk from the Oculus Connect 2 conference by Tom Smurdon, Audio Content Lead at Oculus...

Les Voyageurs de l'Espace: Making Of by Mathematic

March 17, 2016, 09:26 AM

https://www.aotg.com/les-voyageurs-de-lespace-making-of-by-mathematic/

Mathematic have released a making of about their work on TOTAL “Les Voyageurs de l’Espace”...

Roll bones in HumanIK: Maya LT 2016 Ext.3

March 17, 2016, 05:31 AM

https://www.aotg.com/roll-bones-in-humanik-maya-lt-2016-ext-3/

The HumanIK animation system in Maya LT now supports up to 5 roll bones per limb. Using roll bones in a limb helps animators distribute the deformations of their model during an animation, helping to avoid the candy-wrapper effect that can occur when a limb turns on its own axis. Additionally, the HumanIK UI has received a visual update that helps simplify use and makes it easier to navigate the HumanIK skeleton.

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