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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Kung Fury VFX Breakdown #1 - with David Sandberg

July 9, 2015, 04:54 AM

https://www.aotg.com/kung-fury-vfx-breakdown-1-with-david-sandberg/

David Sandberg explains some VFX techniques used to make Kung Fury's actual real animal and action-packed sequences.

History of Visual Effects 1875 - 2013

July 9, 2015, 04:53 AM

https://www.aotg.com/history-of-visual-effects-1875-2013/

A clip about the changes in visual effects: I had to present them to a class and I thought, it would be nice to show this to all of you.

RealFlow Simulation in Avengers: Age of Ultron

July 8, 2015, 09:51 AM

https://www.aotg.com/realflow-simulation-in-avengers-age-of-ultron/

Hybrido scene in RealFlow from the Avengers: Age of Ultron movie during the creation of Vision.

Macrograph_ NLL 2015 Making of

July 6, 2015, 01:00 PM

https://www.aotg.com/macrograph_-nll-2015-making-of/

Really cool making of by Macrograph from previs to final shots about their VFX work...

GAME OF THRONES “Hardhome”: Making of

July 6, 2015, 04:45 AM

https://www.aotg.com/game-of-thrones-hardhome-making-of/

Excellent making of by El Ranchito about their VFX work on the impressive “Hardhome” episode from Season 5 of GAME OF THRONES...

Going Behind The Magic, Episode 1: ILM Creating Th

July 5, 2015, 12:44 PM

https://www.aotg.com/going-behind-the-magic-episode-1-ilm-creating-th/

In this episode of VFX: Going Behind The Magic, we fly through the stunning timeline of the visual effects company created by George Lucas, Industrial Light and Magic. in 1975 this company was formed to create visual effects for Star Wars: A New Hope.

SHANKS FX Ambient Mix

July 2, 2015, 06:12 PM

https://www.aotg.com/shanks-fx-ambient-mix/

A collection of the various clips, effects, and composites of many Shanks FX episodes. Set it to loop and play it in the background at parties and when you h...

EMERGING ISLANDS MAKING OF

July 2, 2015, 05:38 AM

https://www.aotg.com/emerging-islands-making-of/

In this commercial UPP had to create as CGI what the developer will be creating for real. Everything was created from scratch - including water simulations, non-tiled ocean surfaces, particle and fluid simulations, vegetation distributions, setup of multiple assets pipeline, procedural animation and modeling of buildings and whole city blocks and crowd simulations used for people and city traffic.

Night and the Museum: Secret of the Tomb VFX break

July 1, 2015, 04:48 AM

https://www.aotg.com/night-and-the-museum-secret-of-the-tomb-vfx-break/

Lead by MPC Vancouver VFX Supervisor Seth Maury and VFX Producer Laura Schultz, MPC’s team completed 250 shots for Night at the Museum: Secret of the Tomb. Working closely with MPC’s Production VFX Supervisor Erik Nash the work involved creating a variety of characters, digi-doubles, and environments.

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