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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Jurassic World Q&A Panel

June 30, 2015, 05:21 PM

https://www.aotg.com/jurassic-world-qa-panel/

Panelists include Overall Visual Effects Supervisor Tim Alexander, and Animation Supervisor Glen McIntosh and moderated by VES 2nd Vice Chair Richard Winn Taylor II, VES.

CGI VFX Breakdowns Taylor Swift - Bad Blood

June 30, 2015, 09:33 AM

https://www.aotg.com/cgi-vfx-breakdowns-taylor-swift-bad-blood/

Check out this insightful VFX breakdown for "Taylor Swift's - Bad Blood" music video, created by the talented team at Ingenuity Studios (Engine)! For more information, please see the details and links below...

Why Special Effects Peaked in the 90's

June 29, 2015, 04:33 PM

https://www.aotg.com/why-special-effects-peaked-in-the-90s/

A lot of people have said that Special Effects in movies feel hollow compared to the movies from 10 or 20 years ago. Obviously, CGI plays a part, but there's...

CGI VFX Breakdowns HD:

June 29, 2015, 09:58 AM

https://www.aotg.com/cgi-vfx-breakdowns-hd-5/

Check out this cool VFX breakdown for the Melkunie spot by the talented team at Postoffice Amsterdam!

VFX Behind The Scenes HD: Kung Fury: Arcade St seq

June 29, 2015, 04:39 AM

https://www.aotg.com/vfx-behind-the-scenes-hd-kung-fury-arcade-st-seq/

Check out this great BTS for "Arcade Street" as Fido completed nearly 400 VFX shots for Kung Fury! Here's a breakdown of three of the shots in the "Arcade St" sequence. For more information, please see the details and links below:

Rocket Rooster Rain

June 28, 2015, 07:42 AM

https://www.aotg.com/rocket-rooster-rain/

The Rocket Rooster Rain pack features 21 high quality organic Rain effect overlays in UHD 4K. A great tool for creating natural looking Rain in your shots without the need for expensive rain machines or waiting on the weather.

KUNG FURY: VFX Breakdown “Fakedown” by Fido

June 26, 2015, 04:52 AM

https://www.aotg.com/kung-fury-vfx-breakdown-fakedown-by-fido/

Babes and guns in this new VFX breakdown by Fido about their work on KUNG FURY...

CGI VFX Breakdowns HD:

June 26, 2015, 04:52 AM

https://www.aotg.com/cgi-vfx-breakdowns-hd-6/

Check out another sweet VFX breakdown from the talented Graham Collier! This is a breakdown of some of his FX and Lighting work that he did on "Mummies Alive" at RealtimeUK. He used Houdini for the Pyro, Particles and Burning Flesh effects, he then exported to alembic and vdb's and rendered in the Realtime V-Ray pipeline. Graham is currently Senior Generalist and FX TD at RealtimeUK.

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