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To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

Jurassic Park Interview - Steve

June 15, 2015, 12:45 PM

https://www.aotg.com/jurassic-park-interview-steve/

Steve "Spaz" Williams, the creator of the T-Rex CG animation for the original Jurassic Park, explains some of the techniques he used to make the first blockbuster CGI movie. (Interview from June 2014)

MPC Exodus: Gods and Kings VFX breakdown

June 15, 2015, 12:45 PM

https://www.aotg.com/mpc-exodus-gods-and-kings-vfx-breakdown/

Lead by VFX Supervisor Jessica Norman and CG Supervisor Max Wood, MPC’s team completed more than 500 shots for Exodus: Gods and Kings. The varied work included huge crowds, massive environments and complex FX work across 10 different scenes posing a challenge of biblical proportions.

MPC Exodus: Gods and Kings VFX breakdown

June 15, 2015, 09:25 AM

https://www.aotg.com/mpc-exodus-gods-and-kings-vfx-breakdown-2/

Lead by VFX Supervisor Jessica Norman and CG Supervisor Max Wood, MPC’s team completed more than 500 shots for Exodus: Gods and Kings. The varied work included huge crowds, massive environments and complex FX work across 10 different scenes posing a challenge of biblical proportions.

ILMxLAB Launch

June 15, 2015, 04:48 AM

https://www.aotg.com/ilmxlab-launch/

Industrial Light & Magic (ILM) and parent company Lucasfilm, Ltd. announce the formation of ILM Experience Lab (ILMxLAB), a new division that will draw upon the talents of Lucasfilm, ILM and Skywalker Sound. ILMxLAB combines compelling storytelling, technological innovation and world-class production to create immersive entertainment experiences.

Making of Perrier, Hot Air Balloons

June 12, 2015, 09:33 AM

https://www.aotg.com/making-of-perrier-hot-air-balloons/

Take a look at how the team created an explosive hot air balloon race, featuring cheerleaders, hippies and even a lion!

CGI VFX 360-Degree Film Behind The Scenes "Help"

June 12, 2015, 02:35 AM

https://www.aotg.com/cgi-vfx-360-degree-film-behind-the-scenes-help/

Check out this amazing technological advance in film from the talented team at The Mill! The Mill collaborated with Google ATAP and Director Justin Lin on the latest Google Spotlight Story ‘HELP’, their first immersive, live action film made uniquely for mobile.

Behind the scenes of Grand Budapest Hotel

June 10, 2015, 11:02 AM

https://www.aotg.com/behind-the-scenes-of-grand-budapest-hotel/

LUXX Studios discussed the work they did for Wes Anderson’s Best Picture nominee, “Grand Budapest Hotel”. Andrea and Christian showed how they created the sp...

How To Make a Realistic Horror Skull Prop!

June 10, 2015, 10:59 AM

https://www.aotg.com/how-to-make-a-realistic-horror-skull-prop/

This video was brought to you by Premium memberships on Tested.

Detail Preserving Upscale in AE

June 10, 2015, 10:59 AM

https://www.aotg.com/detail-preserving-upscale-in-ae/

I recently was made aware of the "Detail Preserving Upscale" filter / effect in After Effects CC. This effect allows you to zoom in on your shot without losi...

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