To The Aotg.com Community,

It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.

Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.

We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.

Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.

Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.

I look forward to seeing everyone at the various post events worldwide in the coming years!

Yours truly,
Gordon Burkell
Aotg.com Founder

MusiKLover’s Lite and Dark themes for 10.2.1

January 25, 2016, 02:04 PM

https://logicxinterfaces.wordpress.com/2016/01/25/...

The member MusiKLover of Gearslutz has updated Lite and Dark themes.

VFX Breakdowns From the Biggest Films of 2015

January 25, 2016, 02:03 PM

https://www.rocketstock.com/blog/vfx-breakdowns-fr...

2015 was an astronomical year for blockbuster box office numbers. The summer saw major hits with the likes of Jurassic World and Avengers: Age of Ultron. We previously covered those films and more in our Summer Blockbuster VFX Breakdowns. In this roundup, we will take a look at the VFX in the films that gave the summer hits a run for their money.

I've been researching a new editing chair, here a

January 25, 2016, 10:27 AM

http://www.provideocoalition.com/i-ve-been-researc...

With all the rage in standing desks, standing things (and standing in general) the importance of a good editing chair may have been forgotten. One of my biggest regrets when I started my career many years ago is that I didn’t spend the $1000 (give or take a few hundred) on a high end chair. It would have been money well spent as I would probably still be sitting in that chair today (when I wasn’t standing). I’ve decided it’s finally time to get a good chair. A real chair. As I’m lo...

Carol Littleton and Ted Rich to Receive Career Ach

January 25, 2016, 10:26 AM

http://www.btlnews.com/awards/carol-littleton-and-...

American Cinema Editors (ACE) will present veteran editors Carol Littleton, ACE and Ted Rich, ACE with the organization's career achievement honors at the 66th Annual ACE Eddie Awards, Jan. 29, in the International Ballroom of the Beverly Hilton Hotel. The career achievement award honors editors whose body of work and reputation within the industry is outstanding. The post Carol Littleton and Ted Rich to Receive Career Achievement Awards at the 2016 ACE Eddie Awards appeared first on Below...

PINE A64, 64-Bit, $15 Super Computer

January 25, 2016, 10:26 AM

http://nonlinearpost.com/pine-a64-is-a-64-bit-15-s...

PINE A64, 64-Bit, Single Board $15 Super Computer The Pine A64 is living proof that with each passing generation technology gets smaller and less expensive. The Pine A64 is a Kickstarter project that was more than successfully funded, having a starting goal of $31,416 and with current pledges of $1,731,465. If you are wondering why funding for a tiny computer like this that only sells for $15 can receive such a response from investors, consider this. Daniel Kottke, Apple Computer’s […] ...

REVIEW: Monitor grabador Blackmagic Video Assist

January 25, 2016, 06:31 AM

http://www.finalcutpro.es/2016/01/review-monitor-g...

Los monitores-grabadores externos de campo llevan el mercado varios años. Permiten cumplir dos funciones básicas: La primera es monitorizar la señal de vídeo con calidad y tamaño superiores a los visores incorporados en las cámaras. La segunda, muy importante en el mundo de la posproducción, grabar con un codec mejor que el que suelen utilizar equipos [...] La entrada REVIEW: Monitor grabador Blackmagic Video Assist aparece primero en finalcutpro.es.

The free Meshmixer 3.0 is available for download

January 25, 2016, 06:30 AM

http://feedproxy.google.com/~r/ItsAliveInTheLab/~3...

As its name suggests, Autodesk Research is our research group. In addition to writing papers and presenting them at conferences, they also develop prototypes. Ryan Schmidt is one of the members on our research team, and the application he works... (...)

Strawberry Candy – VFX Breakdown, from Giulio To

January 25, 2016, 06:30 AM

http://lesterbanks.com/2016/01/strawberry-candy-vf...

Giulio Tonini used Zbrush to sculpt the strawberry trying to match the Fibonacci spiral. Real flow was used for the High Viscosity Liquid Simulation rising the simulation subframe step to avoid “exploding” particles. Rendered in Maya with Solidangle Arnold. The Post Strawberry Candy – VFX Breakdown, from Giulio Tonini originally appeared and published on %%BLOGLINK%,by lesterbanks

Autodesk releases Meshmixer 3.0

January 25, 2016, 06:30 AM

http://www.cgchannel.com/2016/01/autodesk-releases...

Autodesk has released Meshmixer 3.0, the latest update to its free(ish) mesh-editing software, adding tools to create multi-part objects for multi-material 3D printing, plus support for mesh unwrapping and SVG export.

PipelineFX ships Qube! 6.8

January 25, 2016, 06:30 AM

http://www.cgchannel.com/2016/01/pipelinefx-ships-...

Qube! 6.8’s updated ArtistView UI. The user interface now incorporates submission elements from Qube!’s WranglerView: the first step towards replacing it as the renderfarm management system’s default UI in future.

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