It is with a heavy heart that we announce we will no longer be updating Aotg.com. Back in 2007, when we started, there was a lack of access to information about film, television, and commercial editing. We wanted to fix that by creating a central location for content about editing to be stored.
Since then, we've watched the amount of content about editing on the internet grow exponentially. We've also watched social media tools come and go with that growth. Does anyone remember Google Wave!? These social media tools changed how people access and search for media and information. People tend to turn to Facebook, Youtube, Twitter, and Instagram for their news and information, and those are all great tools to promote your sites, but as a site that aggregates links to other sites for users, it just doesn't work for us.
We will keep the site live but archive the ability to add links and comments. We will keep our database live with the links for those who desire to use it to search for editing information and research.
Our podcast, The Cutting Room, will move over to the Filmmakeru.com website and will continue to be a place for interviews with editors and other film professionals.
Everyone who worked for Aotg.com loved what we created and are proud that we could help so many editors find content that spoke to them.
I look forward to seeing everyone at the various post events worldwide in the coming years!
Yours truly,
Gordon Burkell
Aotg.com Founder
February 19, 2016, 09:09 PM
http://www.btlnews.com/awards/contender-portfolios...
When Star Wars exploded onto the scene in 1977, it mesmerized a generation that had never seen anything like it before. Sure there had been plenty of space movies, and even space battles shot with miniature models, but nothing came close to the realism of the epic attack on the Death Star by a small group of rebel X-wing fighters. Long before computer graphics became a reality, the original film relied on models and miniatures as well as puppets for practical special effects, but the VFX art...
February 19, 2016, 09:09 PM
http://www.screeneditors.com.au/enews-68-february-...
eNews 68 - February 2016
February 19, 2016, 09:09 PM
http://www.btlnews.com/awards/contenders-vfx-artis...
For their visual effects in The Revenant, Industrial Light and Magic scored another Oscar nomination, citing Rich McBride, Matthew Shumway, Jason Smith, and Cameron Waldbauer’s photorealistic work in the film. In the 40-year history of ILM, the company has scored 15 Oscar victories and has been nominated 29 times. The post Contenders – VFX Artists Rich McBride, Matthew Shumway, Jason Smith, Cameron Waldbauer, The Revenant appeared first on Below the Line.
February 19, 2016, 09:08 PM
http://collider.com/deadpool-colossus-actors-video...
When cameras began rolling on Deadpool, then still a risky R-rated superhero bet on 20th Century Fox’s part, fans were curious to see how closely the film would be tied to the X-Men universe.
February 19, 2016, 01:32 PM
http://www.studiodaily.com/2016/02/vfx-supervisor-...
Writer-director-producer Alejandro González Iñárritu’s intense survival film The Revenant has been nominated for 12 Oscars. Among those in contention are Leonardo DiCaprio, who has the lead role of Hugh Glass, a fur trader in the 1820s, who is attacked by a bear — a … more » The post VFX Supervisor Richard McBride on The Revenant appeared first on Studio Daily.
February 19, 2016, 01:32 PM
http://www.cgmeetup.net/home/the-warriors-way-vfx-...
Watch The Warrior’s way VFX Breakdown by Mofac & Alfred. Director : Sngmoo Lee, VFX Supervisor : Seongho Jang & Technical Director : Youngsu Park.
February 19, 2016, 10:19 AM
http://designingsound.org/2016/02/dive-into-code-p...
This article is a guest contribution by Leonard Paul, p […]
February 19, 2016, 10:19 AM
http://lesterbanks.com/2016/02/refining-camera-ani...
Master camera moves in Cinema 4D by better understanding the graph. The Post Refining Camera Animation in Cinema 4D originally appeared and published on %%BLOGLINK%,by lesterbanks
February 19, 2016, 10:19 AM
http://renderplease.com/post/139605764900
February 19, 2016, 10:19 AM
http://lesterbanks.com/2016/02/creating/
Create more complex type in Maya by connecting type nodes together. The Post Creating and Animating Complex Type With Maya Type Tool originally appeared and published on %%BLOGLINK%,by lesterbanks
Daniel George McDonald sits down to discuss creating the finale for Cheer Season 2.
Gordon sits down with the editorial team of The Black Lady Sketch Show to discuss their approach to ...
Gordon sits down with Philip to discuss his work with Tyler Perry and his latest film A Madea Homeco...
© 2007-2026 www.aotg.com Ver. 3.0 All Content created and posted by Art of the Guillotine users Art of the Guillotine graphics, logos, designs, page headers, button icons, scripts, and other service names are the trademarks of Art of the Guillotine Inc. Use of this material outside of this site is strictly prohibited.